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Distendo

8
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A member registered Oct 28, 2021

Recent community posts

What's in the Patreon version that's excluded from this demo?

The general premise is pretty interesting. Although I'm not sure exactly what you plan to do with that setting. I like the art, in particular the first two sprites.

I've read through all your comments, and boy that's a lot of expectations you have, friend. Since you seem to be an expert on storytelling, perhaps you could proffer the struggling author some advice on writing believable flawed MCs?

One more thing actually - research doesn't seem to consume points. Not sure if it's a design feature :)

If you're still hunting for the masculine tf bug, the loop goes like this: the tf log reports every few hours that the subject has developed physically masculine traits, but the tf doesn't progress from there. I can't remember which genome the serum was based on.

Proof of concept is okay... but lacking in basic features:
- Save function absent (this should be a first priority, for both gameplay and debugging)
- Unable to get rid of test subjects
- Unable to bulk purchase materials
- Unable to batch produce serum
- No known method to increase serum production speed
- No known method to fire staff
- No penalties to contract breaking

Bugs:
- Accepted contracts shown as available at turn of day (00:00)
- Internal contracts unable to accept eligible candidates (potential bug)
- Game loops when trying to implement forced masculine transformation

Thoughts and Observations:
- I like the tutorial. It is sufficiently informative and backgrounded, handholding this player at the very initial stages and letting him figure out the rest.
- These 'tags' on characters are interesting, but I can't infer what their purposes could be from a game development PoV.
- I tried stacking transformations by injecting different serums. The base morph stays but the stats stack. This could potentially be game-breaking as employee performance is (as far as I can tell) tied to these stats.
- Not sure what the 'social' and 'performance' stats do in-game.
- This game looks like it could branch in many directions. Off-hand, I can think of three categories: 1) In the variety of transformations; 2) In the scope of gameplay (eg., tycoon-like competition, supply chain integration); 3) On the game mechanics of the transformations (eg., having certain transformations will lead to certain effects or consequences on the lab or world-state) 
- Right now the vision for this game is a bit lacking. It may be that you would want to leave space for unrestricted feedback but it's a slight challenge (at least for me) to offer it without understanding your priorities as a developer.

Wish List:
- Personally, I like to see polished one of two features in transformation games. One is the fetish aspect. The other is a well-designed, deep and immersive game environment.
- I'm a sci-fi/fantasy fan!

P.S. I hope my brusque feedback is not off-putting to you. The more highly I think of a game, the greater its improvement I look forward to. 

This is very good. Thank you for the game. Much graphic effort put in the characters, and many supporting characters are developed. Lore and worldbuilding are exciting.

One small thing is that the MC's powers come too easily to him, and less attention is given to the development of his other ninja skills.

Author has indicated multiple times in previous posts here and elsewhere that he/she is keen on finishing this, so just trust that it will be completed if and when his/her IRL circumstances allow for it. No sarcasm intended.

Hi!

If at all possible, you shouldn't waste money on hiring editors. As long as you plan on keeping DiCK accessible for free, I'm sure there (probably) are fans in the community who're willing to volunteer their time and editing skills for your project.