It's not that hard. Freeze the nun with one of the characters.
Distendo
Recent community posts
I was playing on Windows.
The problem with the present approach is, it is not mentioned when the back-up save is being triggered. Therefore, as long as the most current savefile is not reliably stored, poor players like myself will have to keep re-grinding (and this game is already quite grindy). If your aim is to prevent gamers from savefile cheats, please also consider the overall stability and weigh the relative game design importance.
This game has potential, but it also needs to be save-able. I suggest either 1) Create a separate hardcore mode which does not allow discretionary saving, or; 2) Autosave at the end of a battle/before the start of a battle + roll over the previous save to the back-up slots
Spicy! Why is a shorter-than-average guy surrounded by genetically enhanced girls? Did something happen in the training centre/lab that caused his friends to start bulking up? Eagerly looking forward to your next installment.
Oh and the cat!
Here's trusting the dev/author will one day come back and read these comments.
I'd go to the encyclopedia to click on various enemies.- Then I'll encounter the nun and toggle the futa portrait, and exit the nun entry without switching the portrait back.
- After this, clicking on subsequent enemies' portrait will only display the futa nun instead of the correct enemy.
- This problem goes away if I go back to the nun entry to revert the portrait to non-futa.
Thanks for the response.
The portrait override refers to other enemies' portraits being affected. Eg., after changing nun portrait to futa version, the other enemies' portraits are replaced by the nun futa portrait.
As for multiple saves, I'm suggesting a way to archive due to my own save being deleted after I closed the application from the main screen. Maybe it's a bug, maybe it's programming limitation, I'm not sure but the easier way to deal with this is maybe to allow for local saves ie. save slots.
Skipping is preferable from this gamer's perspective because sometimes the damage reflection to player character exceeds the damage dealt to the enemy, so it no longer makes sense to attack.
One more thing actually - research doesn't seem to consume points. Not sure if it's a design feature :)
If you're still hunting for the masculine tf bug, the loop goes like this: the tf log reports every few hours that the subject has developed physically masculine traits, but the tf doesn't progress from there. I can't remember which genome the serum was based on.
Proof of concept is okay... but lacking in basic features:
- Save function absent (this should be a first priority, for both gameplay and debugging)
- Unable to get rid of test subjects
- Unable to bulk purchase materials
- Unable to batch produce serum
- No known method to increase serum production speed
- No known method to fire staff
- No penalties to contract breaking
Bugs:
- Accepted contracts shown as available at turn of day (00:00)
- Internal contracts unable to accept eligible candidates (potential bug)
- Game loops when trying to implement forced masculine transformation
Thoughts and Observations:
- I like the tutorial. It is sufficiently informative and backgrounded, handholding this player at the very initial stages and letting him figure out the rest.
- These 'tags' on characters are interesting, but I can't infer what their purposes could be from a game development PoV.
- I tried stacking transformations by injecting different serums. The base morph stays but the stats stack. This could potentially be game-breaking as employee performance is (as far as I can tell) tied to these stats.
- Not sure what the 'social' and 'performance' stats do in-game.
- This game looks like it could branch in many directions. Off-hand, I can think of three categories: 1) In the variety of transformations; 2) In the scope of gameplay (eg., tycoon-like competition, supply chain integration); 3) On the game mechanics of the transformations (eg., having certain transformations will lead to certain effects or consequences on the lab or world-state)
- Right now the vision for this game is a bit lacking. It may be that you would want to leave space for unrestricted feedback but it's a slight challenge (at least for me) to offer it without understanding your priorities as a developer.
Wish List:
- Personally, I like to see polished one of two features in transformation games. One is the fetish aspect. The other is a well-designed, deep and immersive game environment.
- I'm a sci-fi/fantasy fan!
P.S. I hope my brusque feedback is not off-putting to you. The more highly I think of a game, the greater its improvement I look forward to.