Even with adjusted intensity, the lights still seem to affect the colors of anything caught in them slightly. ^^'
It doesn't look bad on its own, but I'm wondering if there is a way to actually, explicitly and exclusively cut a hole through the ambient lighting. I.e., I want to be able to color-pick a screenshot of the player and know definitively 100% I will get the same hexcode if I color-pick the raw sprite in my art program. Basically how a lot of simpler lighting frameworks (like Bulb) do things by default if you don't explicitly try to color the lights or add any extra effects.
Low-intensity spot lights can get close, but they still seem to brighten the image under them a bit.
Hopefully this image illustrates what I'm looking for a bit better.


