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(+1)

hey , out of curiosity , does the game takes place in medieval/Victorian era  , because most of your previous project took place in modern era  

Yep, Impious takes place in a medieval fantasy setting.

(+1)

ah yes, the era of ignorance, and where knights says "it just a flesh wound"

(+2)

"'Tis but a scratch" type era

since we’re on the topic of inspirations, could you give me some more of the template animals you are using for designs just for some brain fodder. You don’t have to say anything about gameplay or function, I just wanna know what’s bouncing around in there.

I'm gonna be a bit wishy washy with some of them, likely only taking a trait or two from each. I'll probably throw some mythological influence in there too, like hydras, minotaurs, unicorns, etc.
But for Marchosias I'm looking at animals like boars, canids, and various reptiles. 
For Vepar I'm considering sharks, anglerfish, sea jellies, crabs, and eels. Also cephalopods in general.
Gremory's got spiders, a few birds, maybe a specific kind of bat or two. 

I was thinking that a wasp motif cold really fit Gremory if it’s used right. If mammals are a consideration for vepar, narwhals might be an interesting counterpart to the unicorn. Sticking with the aquatic theme, it for a poison heavy vepar route, have you considered her sitting on a large anemone for when movement becomes… challenging. With a few prominent tendrils in the design making her method of attack visually clear? 

(+1)

I'm actually holding off on insect themes just in case I get around to uhhh something else.
But Vepar's poison-heavy route (Creeping Death) will give her a blue-ringed octopus aesthetic with barbed tendrils, so she'll maintain a clear method of attack. I like the anemone idea, though, I may use that for her base buildings or something! 

Now, and correct me if I'm wrong, the final location in the demo where the first tier is obtained serves as the new hub for the two heroines in their onward adventures. Each tier of sin that is achieved brings the base more in line with the aesthetic of the heroine. As in more coral will grow from the walls, sea glass will tangle from larger jellyfish chandeliers, etc, as she grows. At the end, they make a somber walk back to the ruins of the starting hovel as the music swells where the building has all but collapsed apart from the fireplace, it ingites, and she dives in. 

Then Martin Scorsese himself walks out of Beleth's gate and hands you an Oscar.