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Now, and correct me if I'm wrong, the final location in the demo where the first tier is obtained serves as the new hub for the two heroines in their onward adventures. Each tier of sin that is achieved brings the base more in line with the aesthetic of the heroine. As in more coral will grow from the walls, sea glass will tangle from larger jellyfish chandeliers, etc, as she grows. At the end, they make a somber walk back to the ruins of the starting hovel as the music swells where the building has all but collapsed apart from the fireplace, it ingites, and she dives in. 

Then Martin Scorsese himself walks out of Beleth's gate and hands you an Oscar.

That's more or less the plan! 

Martin might want to hold off until I make some kind of a crime thriller though, I've got one in the oven.

I'm guessing were getting some rolling releases then like with sweet dreams. Jams are a bit of an exception, but we get a demo or an update here, then a demo for another project just to have it out and published so it can get feedback while the primary projects are being worked on. When main gets updated, the demo feedback gets reviewed. something like that?

Nah, I usually get overwhelmed trying to juggle two or more projects (especially where bug testing is concerned). I'll typically only work on one project at a time, with any of the smaller projects being a kind of break from the bigger ones.

It's closer to; work on bigger project for a few months, smaller project/Jam entry comes along, then rest before chipping away at the main project again.