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Opabania_Stan

183
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7
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A member registered Apr 06, 2024

Recent community posts

Sorry if this is a non sequitur but this really tickles my brain as an achievement hunter. I only have like 5 games on my fifth son of Sony but they all have platinums.  

I have a bad track record of hedging the deaths of world leaders against imps update schedule but I have a good feeling the same ayatollah will be in power by the time the definitive patch comes out.

happened to my cousin a few weeks ago. Poor kid lost 7 pounds in a week. I hope it doesn’t wreck you as badly.

awesome!

he's absolutely right, I gotta be the change I wanna see in the world. Anybody know where the item icon files are stored? I'm gonna whip something up in MSpaint and change the icon for the health potion. Goblingool is my passion.

I forgot to thank you for getting me back into goblin slayer, just watched the movie and it was pretty good. see you next update. thanks for humoring me

I was just thinking, if the base is going to get more infernal as the game progresses, wouldn't it be grand if there were areas of the base that were locked by different weight requirements? As in if you're at stage 3 and you interact with a bookshelf you crash through it and discover a hidden study for gremory or like a duck pond (widda bit a gabogool) for vepar. Or after you beat Beleth and watch the credits you unlock free roam on the map and standing in the center of the base at max weight makes part of the floor cave in and you find an achievement room/ place to look at the bath scene for any size in your run. All just to say I get a real kick out of the thought of the girls arguing with their summoner that they aren't fat and that it's the most prized figure for any demoness then they trip and crash through a wall.

ok but it'd be mad funny. plus goblins are typically portrayed as opportunistic cannibals.

probably hard to say right now, but if you were to cut all of the base rpgmaker assets, what is your ideal file size for the final DWAD build?

I'm guessing were getting some rolling releases then like with sweet dreams. Jams are a bit of an exception, but we get a demo or an update here, then a demo for another project just to have it out and published so it can get feedback while the primary projects are being worked on. When main gets updated, the demo feedback gets reviewed. something like that?

Now, and correct me if I'm wrong, the final location in the demo where the first tier is obtained serves as the new hub for the two heroines in their onward adventures. Each tier of sin that is achieved brings the base more in line with the aesthetic of the heroine. As in more coral will grow from the walls, sea glass will tangle from larger jellyfish chandeliers, etc, as she grows. At the end, they make a somber walk back to the ruins of the starting hovel as the music swells where the building has all but collapsed apart from the fireplace, it ingites, and she dives in. 

Then Martin Scorsese himself walks out of Beleth's gate and hands you an Oscar.

I was thinking that a wasp motif cold really fit Gremory if it’s used right. If mammals are a consideration for vepar, narwhals might be an interesting counterpart to the unicorn. Sticking with the aquatic theme, it for a poison heavy vepar route, have you considered her sitting on a large anemone for when movement becomes… challenging. With a few prominent tendrils in the design making her method of attack visually clear? 

since we’re on the topic of inspirations, could you give me some more of the template animals you are using for designs just for some brain fodder. You don’t have to say anything about gameplay or function, I just wanna know what’s bouncing around in there.

Anything for the goat. the only G word that trumps goat is gabagool methinks.

the tribute to comfy companion is acknowledged and appreciated.

imma put yall on peak

https://metazooa.com/ 

I have no idea how I JUST pieced together the relationship between the themes and the maps. gremory has trees, vepar is in a swamp, and marchosias is in a tundra at worlds height. It feels so obvious now.

i came to goon and left with a really tender nostalgia for vertical platformers. damn it man how could you this to me I felt like the guy from ratatouille.

im picturing vepar in one of those sorta one piece dresses but the entire side from the dress from thigh to shoulder is thin bands that show the skin underneath you know what I'm saying? with like a boob window in the front that's hour glass shaped so her red skin is like the back marking. anyways thats just the first thing that came to mind when you said black widow its prolly shit on 30 seconds of thought.

its waayyyy to much work to even consider but I was wondering if the girls would take on some minor characteristics of their patron God. envy for example, vepar would look ADORABLE as a big mermaid.thats not minor but like starfish pasties or something aquatic idk

since gremory is the snarky one and vepar is a lot more subdued, I get some real red oni blue oni vibes (old literary shorthand) this stuff has got me picturing them wrestling in tigerprint...


If I had any editing talent I would make vepar getting ragebaited by low cortisol Gremory in the library

what always cheers me up after a hard day is some guava juice and a nice bowl of clam chowder. If I can find some slippers it’s fun to put them on and pretend to be an old English professor or something with the whole setup, I’m not a smoker but if I did a wooden pipe would really through it together. I can’t attest that things just “get better” but I can tell you that they get less lonely. Old friends have this funny tendency to pop back up in times like these. Cheers

yeah I just fucked up too, but I have hope for today

how you holding up blud chud

no I really meant a butchered gourmet platter of goblin as a healing item 😭😭😭😭😭

Last dev question, will the girls have any palette changes per route? as in will gremory take on a more rosy pink tone on lust/ will anybody's eyes go literally "green with envy" as a giantess?

Might as well just get it out there, I'm rarely a "human being" in my dreams, or at least I'm on a burst streak lately and it just averages out to a 50/50, anyways. I was davy jones in mine last night and I was walking through solid objects. Not the point, but I'm almost always butchering and eating goblins or some other not quite human creatures but when I'm about to take a bite the scene changes or it goes black until its just a pile of bones. Maybe I've been really insistent on feasting on gobbogool as a feature because I need some catharsis for not being able to ever properly eat those goblins. I don't know why I'm admitting any of this it's not like I can tell my friends or family. thanks for listening and cheers to gobbogool.

the thing about taking hits that you can barely survive is that if you heal you are essentially farming TP with minimal to no significant HP loss over the time frame while having biblical TP reserves that you can use to trash the encounter. It's a very specific relationship between one character and one merc but it will still be something I keep my eye on for the next build. speaking of, would that be in April?

that would validate my theory that previous save data from other builds or even the current build is disrupting the logic chain. Thats very useful information, thank you.

you played kurgers new demo yet?

I feel like that could create a balance issue with the bandit, her magic is so cheap that spamming acumen and healing magic cyclically could reduce the actual strategic aspect of the fights. Probably not a big deal though, the bigger question is how the hell SP transfer between encounters is supposed to work. its utterly beyond me.

the issue with the current build is that the month 7 sprites just flat out don't load. If you've gotten that far, the main menu will just be blank purple where the other months show as normal. the only time you see month 7 slick in the build is believe it or not the guest artist's work when she drinks the milk that you can revisit from the menu. I can't tell you how helpful that is but it'll be out when its out no biggie.

100% human, you can see the watermark at the bottom. I get the confusion cuz its always on instagram haha

bad time to keep throwing spitballs at you but I had this idea that a certain level in each campaign would have a hidden/out of the way side path that would blackscreen you to the shack of one of the other 2 NPCs that you didnt make a deal with per not playing that character. You'd find em with the door blown in and they'd be on deaths door and you could either sacrifice (or eat) them for a small permanent stat boost, or just listen to their last words in piece. Sumn like "I'll be damned, you do answer prayers, just your luck that someone beat you to the punch... blehhhh..."

Personally I'll be posted up like this turning Hek into goblingooly for +2 health on my 97 hp 3 ton shithouse

I subscribe to your patreon every now and then when uni doesnt stop me from working just as a token of my thanks for doing the dragons justice. I might throw something your way again because your stuffs been peak. I'll touch base again when the update drops, hang in there

goodness gracious this man just aint human. cheers to fat bitches and suds tho, thats the one thing we can both understand I guess, like I said never built a game but that just sounds impressive.

So I just gotta know, between when you announced that work would resume and the update, how much of the content intended for the update was made before the hiatus and how much after. Because unless the upfront coding of things like combat, terrain assets, etc, represented a disproportionate amount of dev time to where level and sprite design would be a much smoother slope. a pace of an entire section per month is kind of ridiculous for one guy with a day job so I was wondering how "ground up" this update was and if it represented an update schedule. It's no skin off my back when I mean it'll be out when it's out but I like pestering devs on the backend stuff I'm like the orc who was arguing with Saruman about production output.

big stuff lads this and impious coming back is big news for this community

I really like the fact that Gremory is educated and she mentally exposits on objects she sees. If you were to want to fit it in game I'd belly laugh if our precious yapper just saw beel's left toenail on some ritual ground then spun a tale of yore. She's such a fake idgafer its adorable.