I really appreciate samurai meets cowboy aesthetics as a clint eastwood fanatic and a bit of a Kurosawa appreciator. Just 2 days ago I did the final rush for platinum in ds3 and thank God its done. for a visual (If you play) it was eastern leggings jailor gloves xanthous chestpiece and the black hat with a washing pole. very east meets west. about darkest dungeon, I dont play but kindness cupcake has been working on a mod thats making it REALLY tempting to play, if you know what I mean.
Opabania_Stan
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With March being a really curt old army type and drawing (I think) inspiration from american southwestern fauna Its really itching the part of my brain that read blood meridian and felt that longing. Hell Like page 50 they call the scenery something out of a demon kingdom arggghhh shes growing on me!
https://x.com/washghost1/status/2053321950785634813
I saw this list of Appalachian names on my tl and it just made me think of hilly hill and the like I thought I share it around here.
https://x.com/mimeticflesh/status/1847225483382972836
Yall have GOT to see this.
I was just thinking, if the base is going to get more infernal as the game progresses, wouldn't it be grand if there were areas of the base that were locked by different weight requirements? As in if you're at stage 3 and you interact with a bookshelf you crash through it and discover a hidden study for gremory or like a duck pond (widda bit a gabogool) for vepar. Or after you beat Beleth and watch the credits you unlock free roam on the map and standing in the center of the base at max weight makes part of the floor cave in and you find an achievement room/ place to look at the bath scene for any size in your run. All just to say I get a real kick out of the thought of the girls arguing with their summoner that they aren't fat and that it's the most prized figure for any demoness then they trip and crash through a wall.
I'm guessing were getting some rolling releases then like with sweet dreams. Jams are a bit of an exception, but we get a demo or an update here, then a demo for another project just to have it out and published so it can get feedback while the primary projects are being worked on. When main gets updated, the demo feedback gets reviewed. something like that?
Now, and correct me if I'm wrong, the final location in the demo where the first tier is obtained serves as the new hub for the two heroines in their onward adventures. Each tier of sin that is achieved brings the base more in line with the aesthetic of the heroine. As in more coral will grow from the walls, sea glass will tangle from larger jellyfish chandeliers, etc, as she grows. At the end, they make a somber walk back to the ruins of the starting hovel as the music swells where the building has all but collapsed apart from the fireplace, it ingites, and she dives in.
Then Martin Scorsese himself walks out of Beleth's gate and hands you an Oscar.
I was thinking that a wasp motif cold really fit Gremory if it’s used right. If mammals are a consideration for vepar, narwhals might be an interesting counterpart to the unicorn. Sticking with the aquatic theme, it for a poison heavy vepar route, have you considered her sitting on a large anemone for when movement becomes… challenging. With a few prominent tendrils in the design making her method of attack visually clear?
