Sorry if this is a non sequitur but this really tickles my brain as an achievement hunter. I only have like 5 games on my fifth son of Sony but they all have platinums.
Opabania_Stan
Recent community posts
I was just thinking, if the base is going to get more infernal as the game progresses, wouldn't it be grand if there were areas of the base that were locked by different weight requirements? As in if you're at stage 3 and you interact with a bookshelf you crash through it and discover a hidden study for gremory or like a duck pond (widda bit a gabogool) for vepar. Or after you beat Beleth and watch the credits you unlock free roam on the map and standing in the center of the base at max weight makes part of the floor cave in and you find an achievement room/ place to look at the bath scene for any size in your run. All just to say I get a real kick out of the thought of the girls arguing with their summoner that they aren't fat and that it's the most prized figure for any demoness then they trip and crash through a wall.
I'm guessing were getting some rolling releases then like with sweet dreams. Jams are a bit of an exception, but we get a demo or an update here, then a demo for another project just to have it out and published so it can get feedback while the primary projects are being worked on. When main gets updated, the demo feedback gets reviewed. something like that?
Now, and correct me if I'm wrong, the final location in the demo where the first tier is obtained serves as the new hub for the two heroines in their onward adventures. Each tier of sin that is achieved brings the base more in line with the aesthetic of the heroine. As in more coral will grow from the walls, sea glass will tangle from larger jellyfish chandeliers, etc, as she grows. At the end, they make a somber walk back to the ruins of the starting hovel as the music swells where the building has all but collapsed apart from the fireplace, it ingites, and she dives in.
Then Martin Scorsese himself walks out of Beleth's gate and hands you an Oscar.
I was thinking that a wasp motif cold really fit Gremory if it’s used right. If mammals are a consideration for vepar, narwhals might be an interesting counterpart to the unicorn. Sticking with the aquatic theme, it for a poison heavy vepar route, have you considered her sitting on a large anemone for when movement becomes… challenging. With a few prominent tendrils in the design making her method of attack visually clear?
im picturing vepar in one of those sorta one piece dresses but the entire side from the dress from thigh to shoulder is thin bands that show the skin underneath you know what I'm saying? with like a boob window in the front that's hour glass shaped so her red skin is like the back marking. anyways thats just the first thing that came to mind when you said black widow its prolly shit on 30 seconds of thought.
what always cheers me up after a hard day is some guava juice and a nice bowl of clam chowder. If I can find some slippers it’s fun to put them on and pretend to be an old English professor or something with the whole setup, I’m not a smoker but if I did a wooden pipe would really through it together. I can’t attest that things just “get better” but I can tell you that they get less lonely. Old friends have this funny tendency to pop back up in times like these. Cheers
Might as well just get it out there, I'm rarely a "human being" in my dreams, or at least I'm on a burst streak lately and it just averages out to a 50/50, anyways. I was davy jones in mine last night and I was walking through solid objects. Not the point, but I'm almost always butchering and eating goblins or some other not quite human creatures but when I'm about to take a bite the scene changes or it goes black until its just a pile of bones. Maybe I've been really insistent on feasting on gobbogool as a feature because I need some catharsis for not being able to ever properly eat those goblins. I don't know why I'm admitting any of this it's not like I can tell my friends or family. thanks for listening and cheers to gobbogool.
the thing about taking hits that you can barely survive is that if you heal you are essentially farming TP with minimal to no significant HP loss over the time frame while having biblical TP reserves that you can use to trash the encounter. It's a very specific relationship between one character and one merc but it will still be something I keep my eye on for the next build. speaking of, would that be in April?
I feel like that could create a balance issue with the bandit, her magic is so cheap that spamming acumen and healing magic cyclically could reduce the actual strategic aspect of the fights. Probably not a big deal though, the bigger question is how the hell SP transfer between encounters is supposed to work. its utterly beyond me.
the issue with the current build is that the month 7 sprites just flat out don't load. If you've gotten that far, the main menu will just be blank purple where the other months show as normal. the only time you see month 7 slick in the build is believe it or not the guest artist's work when she drinks the milk that you can revisit from the menu. I can't tell you how helpful that is but it'll be out when its out no biggie.
bad time to keep throwing spitballs at you but I had this idea that a certain level in each campaign would have a hidden/out of the way side path that would blackscreen you to the shack of one of the other 2 NPCs that you didnt make a deal with per not playing that character. You'd find em with the door blown in and they'd be on deaths door and you could either sacrifice (or eat) them for a small permanent stat boost, or just listen to their last words in piece. Sumn like "I'll be damned, you do answer prayers, just your luck that someone beat you to the punch... blehhhh..."
Personally I'll be posted up like this turning Hek into goblingooly for +2 health on my 97 hp 3 ton shithouse

So I just gotta know, between when you announced that work would resume and the update, how much of the content intended for the update was made before the hiatus and how much after. Because unless the upfront coding of things like combat, terrain assets, etc, represented a disproportionate amount of dev time to where level and sprite design would be a much smoother slope. a pace of an entire section per month is kind of ridiculous for one guy with a day job so I was wondering how "ground up" this update was and if it represented an update schedule. It's no skin off my back when I mean it'll be out when it's out but I like pestering devs on the backend stuff I'm like the orc who was arguing with Saruman about production output.

