goodness gracious this man just aint human. cheers to fat bitches and suds tho, thats the one thing we can both understand I guess, like I said never built a game but that just sounds impressive.
That first Game Jam with BFS9 taught me how to cram! But I usually wind up missing out on the play testing side when I do, so it's double-edged.
Rpg Maker streamlines the process quite a bit, I don't know for sure how it compares to most other engines but I'm inclined to think it makes things a bit quicker and easier if you stay within the scope of its capabilities. One of the reasons development on Impious has been a bit difficult is because the base engine isn't designed to do things the way I want to do them, which means I need to find, purchase, and learn how to use specific plug ins to make things work. For example, only enemies can have static-image side-view battlers in the basic engine; player characters have to use specific sprite sheets, which would make it a lot more difficult to maintain a consistent aesthetic.
bad time to keep throwing spitballs at you but I had this idea that a certain level in each campaign would have a hidden/out of the way side path that would blackscreen you to the shack of one of the other 2 NPCs that you didnt make a deal with per not playing that character. You'd find em with the door blown in and they'd be on deaths door and you could either sacrifice (or eat) them for a small permanent stat boost, or just listen to their last words in piece. Sumn like "I'll be damned, you do answer prayers, just your luck that someone beat you to the punch... blehhhh..."
Personally I'll be posted up like this turning Hek into goblingooly for +2 health on my 97 hp 3 ton shithouse
