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(+1)

I love how everything the player does gets its own splat sound and an emotive response from Professor Shirley! Gameplay is pretty intuitive. It may be fun to restrict the player's options in some way, either by adding goals to work towards or obstacles that prevent you from just mixing things in any way you want. The art style is cute, the music is fitting, and there's a big variety of slime bodies to discover!

(+2)

Thank you! The sad truth is that the game was meant to have a more complex gameplay system in which Professor Lyme had to fuse specific slimes to satisfy the requests of clients. This would have brought cash rewards that she could use for her experiments,since, originally, creating new slimes and also fusing them costed money. These mechanics had to be cut out to make the game ready before the Jam's deadline.

However, I am planning on working on the game, post-Jam, to add all those features one by one, so there's still more of Professor Lyme to be seen!

Thanks for trying my little experiment!