I got 100% achievements and had no problems with browser version - with latest firefox. I think automation should be unlocked a bit earlier, otherwise great game
I also think there should be an upgrade that helps you streak more consistently
eg: coins on streak x have +x% chance to land on heads, even if you limit it to 10 max. If that makes other upgrades more expensive, so be it - streaks are fun.
Also I'd like to have some explanations of what things are, I wasn't really sure what clovers are. I know how to get them, but aside from spending them to increase upgrades, I wasn't sure if they did anything, and was wondering if having more of them increased my luck or not.
Would also like to see an explanation of what fever time is, and also make it more clear when fever time is active. Was it when the circle turned red? If not I wasn't sure.
Thank you so much for playing the game first of all.
- In the full version, I'm planning to unlock infinite flip and automation much earlier (I've received similar feedback, and it was something I was considering right before the demo release).
- I'm positively considering a correction up to a maximum of 10. I was thinking of keeping it perfectly fair at 50%, but after your suggestion, I realize it's a game—do we really need to stick to exactly 50% here? Still, since high streaks should feel challenging (for that dopamine rush when achieved), putting a limit sounds like a great idea.
- Right now, the four-leaf clovers don't have much use beyond unlocking hero weapons. But linking it to point 2 above, I could think of some additional functionality.
- Fever time is exactly as you guessed—the coins turn red. It speeds up the coin flip animation, increases the range, and reduces cooldown. I'll think more about making it clearer.
I'm relieved there were no save issues, which lifts a bit of weight off my mind. Thank you again for the valuable feedback!