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boazz

12
Posts
9
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A member registered Jun 07, 2020

Recent community posts

(1 edit)

So the only option I've found to probably progress after solar farm is earn 1k credits and talk to the health insurance guy. The best way I've found to earn credits is chopping trees? Feels rather slow. I may end up doing it because I am intrigued by the game, but I wish the pacing was a bit faster or there were better ways to earn money (such as learning more crafting recipes when levelling up). Also I want my guy to wear clothes eventually. 

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PLEASE add an option to open egg gachas in bulk. Great game otherwise, looking forward to full version.

Would also appreciate something that makes the legendary grind a bit easier, even if it's a hidden mechanic. eg: for every 100 sharks you've seen, increase chance of a future shark being legendary  by 0.1%

Or let us trade say 5 epics for a legendary instead of automatically selling them for bones.

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I got 100% achievements and had no problems with browser version - with latest firefox. I think automation should be unlocked a bit earlier, otherwise great game

I also think there should be an upgrade that helps you streak more consistently
eg: coins on streak x have +x% chance to land on heads, even if you limit it to 10 max. If that makes other upgrades more expensive, so be it - streaks are fun.

Also I'd like to have some explanations of what things are, I wasn't really sure what clovers are. I know how to get them, but aside from spending them to increase upgrades, I wasn't sure if they did anything, and was wondering if having more of them increased my luck or not. 
Would also like to see an explanation of what fever time is, and also make it more clear when fever time is active. Was it when the circle turned red? If not I wasn't sure. 

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i like the game, but the hired woodcutters are frustratingly incompetent (far too often they just walk around in circles when there are trees right next to them - and they are too intent on following the player. when following, they don't even stop on the way to cut down trees directly in their path), progression feels too slow, and the aura upgrades are barely discernable - particularly in proportion to their cost. maybe adding some sort of aura animation would make them feel better.

i almost wonder if i'm missing something - like, is there another tier of tree beyond the bright yellow ones? (which are too close in colour to the dark yellow/light orange ones btw)

it also needs a map that displays the locations of statues you've found, relative to your current position.

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I still didn't get any void echoes either, in firefox (v 148, which is latest version). Saw your description of them and defs didn't see anything like that. Completed everything else. Enjoyed the game, would have been nice to fully complete it though.

Some feedback - would be nice to be able to toggle off corruption leash, since corruption ends up being strictly positive, and also necessary for some of the later unlocks. 

It would be nice, and also make sense, to be able to see version history - to remember what the various upgrades do. Cool game though :)

if you automate the a major choice, such as aid/kill fairy, you should not have to click the prompt again

It's fine but it feels like it's missing something - I think it should present the player with more meaningful choices, See Harventure for an example of what I mean - in that game, there are multiple currencies and you get to choose which ones you collect

The hitboxes could be a bit more generous but other than that I enjoyed it. Well done for first game!

Controller technically works for me, with xbox one controller. But the default binds are weird. Movement is left thumbstick, dash is right trigger - those are fine. But jump should be A - the only way I've been able to jump is to flick the right thumbstick to the right

Also, it *was* working for me, but after logging in to post this comment my game progress reset and controller no longer works