Thank you so much for playing the game first of all.
- In the full version, I'm planning to unlock infinite flip and automation much earlier (I've received similar feedback, and it was something I was considering right before the demo release).
- I'm positively considering a correction up to a maximum of 10. I was thinking of keeping it perfectly fair at 50%, but after your suggestion, I realize it's a game—do we really need to stick to exactly 50% here? Still, since high streaks should feel challenging (for that dopamine rush when achieved), putting a limit sounds like a great idea.
- Right now, the four-leaf clovers don't have much use beyond unlocking hero weapons. But linking it to point 2 above, I could think of some additional functionality.
- Fever time is exactly as you guessed—the coins turn red. It speeds up the coin flip animation, increases the range, and reduces cooldown. I'll think more about making it clearer.
I'm relieved there were no save issues, which lifts a bit of weight off my mind. Thank you again for the valuable feedback!