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Ah sorry about that! Any more details you could give would be helpful.

Usually these issues are simply down to Unity, and updating the project to a newer version of Unity will fix them.

I'll give that a try when I have some free time so please keep an eye out for patches in the DevLogs (if you follow me on itch you should see it in your feed).

looks like it's compiled in 32-bit? MacOS Catalina only runs 64-bit

Huh... That's weird. As of version 1.3.1, I changed all builds to be 64-bit.

When you say "looks like it's compiled in 32-bit", is that based on some analysis of the actual build files, or looking at the file name, or something else? I don't have a Mac to test on so I can't verify it myself, but I was fairly sure I'd built for 64-bit. I can make a new build to test if you like.

Hi again! Another OSX player found a solution to what we believe may be the same issue. Please could you try the top-voted solution in this thread? https://apple.stackexchange.com/a/181031

It involves using the terminal to change the app to be executable. Not sure why this is not being set by Unity when I build it but here we are.

I'm fairly certain the game was built for 64-bit OSX too, since 32-bit is deprecated in Unity nowadays.

Please let me know whether or not that works. Thanks, and sorry!