Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thank you very much for the detailed comment! This was my first story and your feedback helps a lot. When adding the Pines in that moment, I was trying to give the character some "grounding"; otherwise, I would have felt like Crub agreeing to become a hero would be somewhat unjustified within the story, since up to that point I had only focused on showcasing that it was chaotic and dangerous, but now that I read it again it does feel out of place... 

I will definitely work on restricting the pride; I personally really like long descriptions of stuff, but I definitely need to work on integrating actual story into it.

Again, thank you for the detailed reply!!!

Deleted 1 day ago
(1 edit) (+1)

I have the feeling, if you put the introduction of the Pines right after the magic-intro & before the introduction of the sorcerer, the atmospheric flow would work better. especially if you sprinkle one short description of the world in, which feels dangerous or unsettling (in the "you can see the pines from everywhere, whether from A, whether from B, whether from the villages where life was completely replaced by unimaginable horrors, whether from D" part.)

But that's just my personal taste. maybe try it out & see if you like it or not :)

Now that I think about it, that does make sense; Tension wise definitely, I should have put the Pines before, but even in terms of worldbuilding, earlier introduction of the Pines would work better. This jam has been a very good learning opportunity lol