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Path & Wave Designer - A Construct 2/3 Game Engine Tool

A topic by Justin1967 created 59 days ago Views: 110 Replies: 8
Viewing posts 1 to 9

Why a public demo matters

Before buying a tool, it really helps to try it in a real workflow. A public demo lets you see how it behaves, how intuitive the UI feels, and whether it actually solves the problem you’re trying to tackle.

With a demo, you’re not relying on screenshots or promises — you can test performance, explore features at your own pace, and be confident it fits your project before spending money. It also makes it easier to give feedback and influence development early on, which benefits everyone in the community.

That’s why I’ve made the Path & Wave Designer demo freely available — so you can explore, experiment, and decide if it’s the right fit for you before purchasing.

Quick note: The demo does not include saving and loading of files.

justin1967.itch.io/path-wave-designer

Feedback much appreciated.


Path & Wave Designer – v1.0.0.1

This update makes editing paths and waves faster, smoother, and more intuitive.

Highlights

Point Editing – select and drag points with live canvas & target XY feedback.

Bezier Corner Smoothing – automatically rounds sharp corners.

Real-Time Playback Updates – time slider and speed slider now update the sprite instantly while playing.

UI & Usability Improvements – smarter input focus, refreshed font sizing, and seamless grid toggling (key S).

Bug Fixes – Preview mode now resets correctly; loading custom backgrounds works anytime.

Experience smoother editing and more precise control over your paths — everything now reacts live as you design.

Hi everyone!

I’m excited to share the demo for Path & Wave Designer v1.0.0.2! This update focuses on workflow speed, stability, and precision path editing for Construct 2 projects.

What’s New in v1.0.0.2

  • Faster creation workflow: add/remove points, smooth paths, and adjust X/Y instantly in the editor.

  • Robust Timeline Scheduler: load multiple wave files, preview, adjust speed, add or delete waves — everything stays fully in sync.

  • Stable runtime arrays: source of truth (ArrayWaveRaw) remains untouched; edits only affect the working copy.

  • Accurate playback: segment lengths, cumulative distances, and movement are now 100% correct after edits.

  • Custom sprites & backgrounds: easily load your own visuals for previewing paths.

Why Try the Demo?

  • Explore paths visually with full editor controls.

  • Preview wave sequences in real-time.

  • Test adding/removing points and adjusting playback — the system handles everything gracefully.

  • Get a feel for the workflow before committing to a purchase.

justin1967.itch.io/path-wave-designer

I'd like to thank you all for your feedback. Many of you requested an option to input a custom target screen size. This option has been enabled.


nice, this is truely pure l33tness :D if i ever finally make the decision to really get into construct, this is truely a must have. Awesome! You see, as construct is subscription based service, im currently not able to try it out (end of the month....cash is rare lol) and im currently member on GDdevelop 5 and Yahaha Engine.....








dont tell anyone, but im holding a few AI subscriptions as well.... :O but i dont support PURE AI SLOP MADESS....you see there is another wave of ai developers, who dont violate any copyright, as they train their ai purely on licensed stuff (3d and 2D) and im using it "ethically" an ai gen thing whatever it might be is just a part of a mosaic, which may be my menu artwork or whatever....which is kinda like what the pop-art artists did back then.....anyway best wishes for your further plans on this gem, ill recommend it to anyone, who is using construct of my friends....best regards, love and peace


I really do appreciate your kind words. I wanted to create something totally in Construct 2 (with a bit of JavaScript) for the community. This still is in development, and I try to get an update out every month. It's kind of hectic here since this is a one man project :) Switching between Godot, Unity, and Construct is sometimes too much to handle.  LOL! I'm currently working on the classic Galaga. I want to showcase the potential of PWD.  I'll send you a copy ; )

Kind regards,

J.

oh really ? that absolutely incredible, thank you so muhc <3 sorry, im not sure what you're refering to by "classic Galaga", i suppose thats something that slipped throught my collector radarlol,  So you construct 2 actually also can benefit from your tool, or is this planned, but not released already? because as construct 2 aint supported by the devs anymore, or is this a wrong assumtion ? hhehe cool, i also tried around with godot, redot, unity and a bit more, honestly i have to admit that im a bit of a engine (and tools of all kinds) collector of exuberant kinds lol...

this is only what i have installed on my pc currently, ive bought and downloaded far too much which is now secured on my tool-external-hd :D  Furthermore well as pretty much every tool and engine for game-development that is available on steam.... :O

finally i wanted to ask something sepcial: as you have been working with godot, unity and construct....did you ever use gdevelop yet? as id be really interested in the differences and pro and cons of bought tools, this subscription thing kills the fun for me a bit :O

(1 edit)

What I meant is, PWD was created entirely in the Construct 2 Game Engine (with a bit of JavaScript). Yeah, I know Contruct 2 has been discontinued, but it still can do so much. And ,if you know JavaScripting , you can go a long way. The export files are in JSON format. Construct 3's Array and Dictionary objects use the same JSON structure as Construct 2, making them compatible for direct loading. Construct 3 users will also benefit form this tool.

I have tried GDevelop in its early stage. It does have some Construct 2 similarities.  Is GDevelop also subscription based?

I like Godot for 2D stuff. Platformers, Shoot Em Ups, Top Down  etc. GDScripting is really not that difficult. Easy to learn if you are new to programming.

Unity is great for 3D. But, you really need an A Class computer :) I find Unity for 2D  a bit on the slow side. File sizes are huge and compiling time can sometimes be a nightmare. You may as well get yourself a cup of coffee in the meantime. LOL! You also need a broad knowledge of C#. For beginners it can be overwhelming. But, you  know, we have all been there at some point during our gamedev journey ;)

Godot and Construct 2/3 are my favs. 

Path & Wave Designer has just been updated to version 1.0.0.4. Check out my Devlog#4.

justin1967.itch.io/path-wave-designer

Small export glitch. Path & Wave Designer version 1.0.0.4 has been reuploaded. Timeline Scheduler wasn't showing paths on the canvas. My bad, guys and gals.