Why a public demo matters
Before buying a tool, it really helps to try it in a real workflow. A public demo lets you see how it behaves, how intuitive the UI feels, and whether it actually solves the problem you’re trying to tackle.
With a demo, you’re not relying on screenshots or promises — you can test performance, explore features at your own pace, and be confident it fits your project before spending money. It also makes it easier to give feedback and influence development early on, which benefits everyone in the community.
That’s why I’ve made the Path & Wave Designer demo freely available — so you can explore, experiment, and decide if it’s the right fit for you before purchasing.
Quick note: The demo does not include saving and loading of files.
justin1967.itch.io/path-wave-designer
Feedback much appreciated.
Path & Wave Designer – v1.0.0.1
This update makes editing paths and waves faster, smoother, and more intuitive.
Highlights
Point Editing – select and drag points with live canvas & target XY feedback.
Bezier Corner Smoothing – automatically rounds sharp corners.
Real-Time Playback Updates – time slider and speed slider now update the sprite instantly while playing.
UI & Usability Improvements – smarter input focus, refreshed font sizing, and seamless grid toggling (key S).
Bug Fixes – Preview mode now resets correctly; loading custom backgrounds works anytime.
Experience smoother editing and more precise control over your paths — everything now reacts live as you design.


