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(1 edit)

What I meant is, PWD was created entirely in the Construct 2 Game Engine (with a bit of JavaScript). Yeah, I know Contruct 2 has been discontinued, but it still can do so much. And ,if you know JavaScripting , you can go a long way. The export files are in JSON format. Construct 3's Array and Dictionary objects use the same JSON structure as Construct 2, making them compatible for direct loading. Construct 3 users will also benefit form this tool.

I have tried GDevelop in its early stage. It does have some Construct 2 similarities.  Is GDevelop also subscription based?

I like Godot for 2D stuff. Platformers, Shoot Em Ups, Top Down  etc. GDScripting is really not that difficult. Easy to learn if you are new to programming.

Unity is great for 3D. But, you really need an A Class computer :) I find Unity for 2D  a bit on the slow side. File sizes are huge and compiling time can sometimes be a nightmare. You may as well get yourself a cup of coffee in the meantime. LOL! You also need a broad knowledge of C#. For beginners it can be overwhelming. But, you  know, we have all been there at some point during our gamedev journey ;)

Godot and Construct 2/3 are my favs.