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Thanks a looot, this is probably the best comment I have ever had, as it is the most sincere and complete in all its sides, good and bad. I did music the last day so I had to out the sounds as they were and the volume of each si very different, also I struggled a lot making the Polaroid system at first, then once it was working the main problem was that since the object resizes the further it goes our eye doesn't perceive it's and even by tricking the values perceiving the distance was still imposible, so I added the frame to take part of the problem away. At the start I wanted to make a stand alone tutorial for the game but I have never made it and also had absolutely no time, so I implemented the dialogues for this. Anyways thanks a lot, next time I will think better about the controls and dialogues and minor things like this one. 

Now I'm working on an horror game (for the pizza doggy's 4 jam) but 1 wee has almost passed and I have worked almost less than 4 hours.

So I will try my best on this and every challenge to small these little things. 

Next time will focus more on fixing UI things like setting.

Also I am kinda new to game development (about 4 months) and making polished mechanic which (at least for me) are complicated is difficult, but I am trying my best to improve


Hope you can read the message and thanks a lot for trying the game Nd the awesome comment, it has been good for me.

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Haha, the music makes sense and really isnt  big deal, I usually also leave audio for the last day and suffer the consequences xD

Ohhh btw I did see that frame and that definitely helped alot to figure out the size of the object, Ive seen similar mechanics but there, the world is a confined space, so its much easier to gauge the size of objects without any changes on its size on screen from your perspective and that also makes it easier to move them around.
Here, the game taking place over the definitely made it harder for you. But the way you solved those problems is commendable. I probly couldnt have gone nearly as far as i got without the frame signifying the size of the object.

Anyways, good luck for your next project and make sure to have fun! :D

And  i cant belive its just been 4 months in for you
This mustve been such a complicated project for you. Id say, just being able to submit this in a 7 day jam with 4 months of experience is a HUGE deal!
Working solo, in 3D, with a complex mechanic. And then you managed to get some settings and music aswell. Hats off to you!

Keep it up!

(+1)

Thankssssssssss