Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Ok this was REALLY well made!

The puzzles, the mechanics..
The puzzles were clever, the cam mechanic was mostly pretty polished

Do keep in mind, i really liked the game, but i do have some nitpicks :P
- The controls, Im not a big fan of needing to use E,F and "P" they feel very odd, id have prefered if i could just use the mouse for that stuff
- The cam mechanic was done well, but it sometimes felt hard to control, like me putting the focal to max but then the mushroom was right in front of me, It was hard to get the placement right with no support to place that stuff on. And.. if you place it bymistake looking at the horizon and too far away from your reach, you just cannot get it back. Now you gotta reset ALL objects. Id appreciate if you could get only a single object to reset or a way to get it back
- The subtitles moving on their own.. The subtitles work as the tutorial/how to play here.. And there being no way to access them after they disappear can be a problem.. Say i wasnt paying attention when something came, or wanted to read the stuff again to better grasp the mechanic. That is impossible rn as i could not find any menu that showed me the tutorial again
- Also, using ESC to pause in the web version.. I see everyone doing this, but it also takes you out of full screen and brings up your cursor again. Also, idk if you know, but unless in full screen, part of the viewport does get hidden
- The sfx that plays when in polaroid mode while hovering an object.. oMG it blasts your ears away :sob:
Im glad there was an option to turn that off, but still, Id love to see a better sfx for that :)

Also, all the bars in the settings menu are at 0 but still plays sounds, just a minor visual bug i saw 

Other than that, you really just need to give some touch ups to the visuals and this will be even better!
Overall I liked the puzzles you setup, the mechanic was well crafted but I wish there were some more unique twist or addition to it. 

Anyways.. This, by 1 person is seriously respeectable! You managed to get soo much right all alone
Dont let the small stuff bother you, they are just nitpicks you can improve on :)

You did great!

Thanks a looot, this is probably the best comment I have ever had, as it is the most sincere and complete in all its sides, good and bad. I did music the last day so I had to out the sounds as they were and the volume of each si very different, also I struggled a lot making the Polaroid system at first, then once it was working the main problem was that since the object resizes the further it goes our eye doesn't perceive it's and even by tricking the values perceiving the distance was still imposible, so I added the frame to take part of the problem away. At the start I wanted to make a stand alone tutorial for the game but I have never made it and also had absolutely no time, so I implemented the dialogues for this. Anyways thanks a lot, next time I will think better about the controls and dialogues and minor things like this one. 

Now I'm working on an horror game (for the pizza doggy's 4 jam) but 1 wee has almost passed and I have worked almost less than 4 hours.

So I will try my best on this and every challenge to small these little things. 

Next time will focus more on fixing UI things like setting.

Also I am kinda new to game development (about 4 months) and making polished mechanic which (at least for me) are complicated is difficult, but I am trying my best to improve


Hope you can read the message and thanks a lot for trying the game Nd the awesome comment, it has been good for me.

(+1)

Haha, the music makes sense and really isnt  big deal, I usually also leave audio for the last day and suffer the consequences xD

Ohhh btw I did see that frame and that definitely helped alot to figure out the size of the object, Ive seen similar mechanics but there, the world is a confined space, so its much easier to gauge the size of objects without any changes on its size on screen from your perspective and that also makes it easier to move them around.
Here, the game taking place over the definitely made it harder for you. But the way you solved those problems is commendable. I probly couldnt have gone nearly as far as i got without the frame signifying the size of the object.

Anyways, good luck for your next project and make sure to have fun! :D

And  i cant belive its just been 4 months in for you
This mustve been such a complicated project for you. Id say, just being able to submit this in a 7 day jam with 4 months of experience is a HUGE deal!
Working solo, in 3D, with a complex mechanic. And then you managed to get some settings and music aswell. Hats off to you!

Keep it up!

(+1)

Thankssssssssss