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I struggled a bit getting it right (as I do with GeoGuesser as well, so fair game lol) - I couldn't ever really figure out where I was on the map. I think I could have used a few more landmarks to help out, though I guess that's not really in line with GeoGuesser either.  I just had a hard time reading any similarity between map and first-person view. Perhaps the map could have expanded a bit more gradually - a round two in between the small starting area and the full map to warm up to the full challenge. 

Otherwise, cool visuals and most certainly on theme for this jam! You created a great atmosphere and delivered a super original concept, so well done! 

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Hey, thank you for playing the game! Yeah the game is purposefully not telling you much about it to give you that feeling of figuring this stuff out on your own,  that feeling you get when you solve a tricky puzzle. But basically if you look at the room size, the distinct colors of each tile of the room to match the 2d map, the door connections and their count, the enemy type nearby, then eventually you could figure it out and build a memory of how the map looks like. Then find the items on the map to progress through the story and escape. But thanks for the feedback, is noted!