Normal map issues in this pack:
rename concrete_wall_21_ambient to concrete_wall_21_normal
rename roofing_2 to roofing_2_normal
rename roofing_2_1 to roofing_2_1_normal
rename roofing_2_2 to roofing_2_2_normal
rename roofing_2_3 to roofing_2_3_normal
rename stone_3_4_normal to stone_alien_4_normal
rerender crate_wooden_1_normal in 256
rerender crate_wooden_2_normal in 256
No problem! Your work is awesome! I just wrote a tiny tool to auto-sort the textures and normal maps into my game formats, thats how i encountered those issues. As i am baking the textures into texture atlases so i pretty much depend on the proper size and availability. If you got a minute to look, do you concider updating "Retro FPS Style Textures" too to include proper 256x256 variants and/or make normal maps for "PSX Textures II (alpha v0.6)"? Then i could also throw them into my pipeline. If not ill skip those :)