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IceReaper

3
Posts
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A member registered Jul 17, 2017

Recent community posts

No problem! Your work is awesome! I just wrote a tiny tool to auto-sort the textures and normal maps into my game formats, thats how i encountered those issues. As i am baking the textures into texture atlases so i pretty much depend on the proper size and availability. If you got a minute to look, do you concider updating "Retro FPS Style Textures" too to include proper 256x256 variants and/or make normal maps for "PSX Textures II (alpha v0.6)"? Then i could also throw them into my pipeline. If not ill skip those :)

Normal map issues in this pack:

rename concrete_1_normal to concrete_pt_1_normal
rename concrete_1_2_normal to concrete_pt_1_1_normal
rerender concrete_pt_2 in 256
rerender concrete_pt_3 in 256
rerender concrete_pt_4 in 256
rerender concrete_pt_5 in 256
rerender concrete_wall_pt_6 in 256
rerender corrugated_steel_pt_1 in 256
rerender corrugated_steel_pt_1_1 in 256
rerender metal_floor_pt_1 in 256
rerender metal_panels_pt_4 in 256
rerender old_tile_wall_pt_1 in 256
rerender rock_pt_4 in 256
rerender rock_pt_4_1 in 256

Normal map issues in this pack:

rename concrete_wall_21_ambient to concrete_wall_21_normal
rename roofing_2 to roofing_2_normal
rename roofing_2_1 to roofing_2_1_normal
rename roofing_2_2 to roofing_2_2_normal
rename roofing_2_3 to roofing_2_3_normal
rename stone_3_4_normal to stone_alien_4_normal
rerender crate_wooden_1_normal in 256
rerender crate_wooden_2_normal in 256