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(3 edits)

Looks like the shader you’re using is a “screen reading shader”. Somewhere in the shader code itself, you’ve got something like hint_screen_texture. Remove that, then a new variable will be exposed in the material variables. Make GodotBoy set it’s texture to that variable.

https://docs.godotengine.org/en/stable/tutorials/shaders/screen-reading_shaders.html

If it works how I think, this texture is taking your entire screen as input. You need to be able to set what exactly it’s catching. Should be easy to fix!

Alternitively, if you wanna learn some shader code, might be good chance to make it read only the part of the screen you want it to. But that might be more effort than it’s worth.

What shader are you using? Looks fun, could be good to include in a future release.

https://godotshaders.com/shader/vhs-and-crt-monitor-effect/

I'm using this one! Somebody else mentioned it further in the comments. It's hard to tell from the lower res screenshot I attached but I basically turned off the rolling effect and reworked it to be a little more minimalistic but that filter has a ton of features to customize.

And thank you for the advice!