
We're new to Godot so this could be a simple fix but we're trying to apply this CRT filter specifically to the GB window. When applied to the game window directly, the CRT filter replaces the game visuals, so you can't see anything.
When you apply it to the canvas, it catches everything, and when you resize it, it's still catching the whole screen information and just squishing it down. How do we get it to apply just to the game window?