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I just played your game (really enjoyed it by the way!) and oh my gosh... I can't even imagine dealing with that as the deadline is approaching, especially for a game that relies so heavily on its dialogue. I'm glad you were able to get it fixed, kudos to you and your team for your submission!

(+1)

Yeah it was really stressful, but it's all good now! The game is also not very well programmed because I just wanted to save time, but now as a result it made refactoring pretty difficult lol. I'll try to go over it more after the jam is over to have cleaner code.

Thanks a lot for the kind words! I'll definitely get to your submission when I get back from work tomorrow

i relate to that so much! my spaghetti 2000 lines queue_manager.gd monster will haunt me in my dreams and refactoring would mean rewriting for sure