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For the life of me I still don't understand why, but I made the whole dialogue system in our game using csv files, and everything broke when it was on itch (or just exported at all really) because Godot just would not export the csv to the pck file. I lost many hours of the final day on that, and only corrected it after the submission time was over (thank god for the grace period) by refactoring the entire dialogue logic to use json instead.

And also I think we overscoped a bit, but that's just how jams go haha

Here's the game that now mostly works, if you want to give it a go!

I just played your game (really enjoyed it by the way!) and oh my gosh... I can't even imagine dealing with that as the deadline is approaching, especially for a game that relies so heavily on its dialogue. I'm glad you were able to get it fixed, kudos to you and your team for your submission!

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Yeah it was really stressful, but it's all good now! The game is also not very well programmed because I just wanted to save time, but now as a result it made refactoring pretty difficult lol. I'll try to go over it more after the jam is over to have cleaner code.

Thanks a lot for the kind words! I'll definitely get to your submission when I get back from work tomorrow

i relate to that so much! my spaghetti 2000 lines queue_manager.gd monster will haunt me in my dreams and refactoring would mean rewriting for sure