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DeJunky

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A member registered 24 days ago · View creator page →

Creator of

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Really enjoyed playing through this one, the mine carts were a nice touch! I really struggled getting past the lava but had a great time. Well done!

Really enjoyed launching myself around the map and hitting sweet drifts. Memeology is on point, well done!

Thank you for taking the time to give some great feedback! The counter was a bit wonky and definitely need a bit more work. I'm so glad you noticed that the UFO is actually patched with the cash you earn, we thought for sure no one would notice. Glad you enjoyed. :)

Absolutely loved the bookie character, the art and dialog is very well written. I found the concept of the game to be really interesting and well executed, although a bit confusing at times. I think there is definitely a learning curve for this, but I really enjoyed it. Well done!

This felt great to play! I love the twist and simplification of a chess game and it presents itself quite well. The animations and art were super clean and polished, really enjoyed playing this. 

I always enjoy whooping some mimic butt, this concept has a lot of potential and I'd love to see it further developed with some expanded combat mechanics.. Well done!

Absolutely visually stunning game! The sound design is also incredibly well done and creates such an ethereal atmosphere. Really enjoyed my time playing this, well done!

I really like the concept but was unable to get any of the interactions to work unfortunately. Mr. Pad points you to a file of commands but there doesn't seem to be a file included in the .zip. I absolutely see the potential here and will be checking back after the jam concludes to see if I can get those files. Thank you for your submission!

What a unique concept! Really enjoyed playing this, especially with the image of a human consuming a rubber duck in my mind. Well done!

This concept is great! I really enjoyed how things twisted and warped each time I interacted with them, confusing in the best way. Well done!

Loved the challenge that this presented! Nice deviation from a a typical rhythm game and I really enjoyed it. Music selection was great!

This was a very well executed idea and nails the theme! Had a great deal of fun playing this, well done! 

10/10 Voice acting, absolutely loved it! Well done!

Gods not collecting, I am. 🔥 Really enjoyed playing through this, such a unique atmosphere! Well done!

This made me realize I don't actually my keyboard as well as I thought I did lol. I like the direction you took the theme, well executed! 

That was a good bit of fun and the audio got a good chuckle out of me, well done!

This is an incredibly well crafted game, I was absolutely locked in as soon as I sent my first command. The intro story telling through the text and images shown was very thoughtfully done, and funny as well. Absolutely loved this!

I really enjoyed this! The pipes had me stumped for a bit and the visuals on the well level were fantastic! The music is a great touch as well.

Absolutely loved the voice acting, very well done! As some of the comments have mentioned, the inverted y made things a bit difficult as someone who doesn't typically use that setup. Apart from that I had a great time, well done!

The skill tree was super cool, would love to see what the rest of the upgrades would do if this was further developed. Great entry! 

What an absolutely compelling game and story. I was fully engaged the entire play through. I would love to see this turn into a full release, the foundation is incredibly solid. Thank you for this submission!

I really enjoyed level 2, I couldn't stop bopping my head along while playing. Great artwork, great sound, great game!

I really like the theme of mismatched characters fighting it out, well done! 

What a blast that was! Such an interesting take on a golfing game, well done. 

Got a big chuckle out of me when I started punching the poop lol, well done! Really enjoyed playing this!

The character is  so cute, especially dashing around with their little helmet on! This was a good bit of fun, well done!

A nice fresh take on a platformer! I had a fun time dodging the lava. 

Well done, I really enjoyed the atmosphere this created! Walking through the first corridor had me on my toes.

This was a lot of fun! I was really pushing to get on the leaderboard but I didn't want to break my mouse lol. Great execution and would love to see this idea expanded upon. 

Really enjoyed the puzzle of breaking out of the van at the beginning! 

Had a fun and challenging time with this! The concept is well executed and certainly unique, well done!

My take on"Innovation" in this context is, how well does the game break the norms of the genre it falls into? If there are common systems or gameplay mechanics, are they identical to other games in this genre, or does it have a unique twist? Does this game push the norms of a genre or create a new genre altogether? I also find this one hard to rate on the games I've rated so you're not alone there. I'm sure there are different ways to interpret "innovation", but this is how I think of it. Hope this helps!

You nailed it! We were on Unity 6.3 LTS using URP. I played around with some settings but was ultimately just too exhausted after a long week to spend the time troubleshooting and fixing the Web support. I'll be taking a look at your game a little later this afternoon to check it out, thanks for sharing your experience and the fix you put in place!

Thank you for the feedback! I really struggled getting the order instructions into a format I was happy with... and I'm still not happy with it but that's the way it goes. Glad you enjoyed!

This was great, I absolutely loved the vibe that the game has.  The visuals are stunning and the audio pairs well with the whimsiness of the game, excellent choice!

Fist fighting scantily clad sewer rats was not on my bingo card for this game jam, although I have to admit I enjoyed the experience!

This was great to play! A unique concept that was well executed and fits the theme perfectly. Well done!

Hi all! Let me start by saying that it was an absolute blast to jam alongside you all. This was only the second jam I've participated in (certainly the first of this size), and the first for my partner.  Even while we were in the middle of development, I couldn't help but make note of some of the things we should have done differently, or things that tripped us up to avoid in the future. As is in the spirit of game jams, it's safe to say that we learned A LOT!

 That being said, I'd love to hear what you learned throughout this jam, and how do you think that will impact you moving forward? I've included some of my lessons learned and key takeaways below.

  • Clearly defining our game (GDD Anyone?)
    • We really went with one of the first ideas we had, yet didn't narrowly define our end goal. This lead to us developing in a certain direction with no real end in sight.  Looking forward, we want to make sure that we take our time and understand what we're making before we start making it.
  • Web Build
    • As this was our first game jam, we didn't really know what to expect in terms of delivering a build. That being said, we didn't even consider a web build until realizing that seemed to be the favored method. I did spend some time attempting to port it, only to run into some specific rendering issues with some of the techniques we used in our game. (Unity decal rendering & Outlines). I believe this will limit our ability to garner good feedback unfortunately.
  • Take risks
    • I found myself developing a lot of systems that I had no previous experience with (dialog, handling object outlines, character animations, etc.). I also found that just throwing myself into a design and working through it helped me conquer analysis paralysis, which is something that I had been really struggling with recently. 
  • Scope
    • You knew this point was going to be in this list the moment you clicked on the post. I don't need to elaborate on this one 😬
  • Try new things!
    • This really could go alongside the Take Risks point, but I find it being the number one thing I keep thinking about. Trying things I wouldn't typically try, or may be averse to trying, really broke me out of some self imposed boundaries. I feel more confident in my abilities as a programmer, and more so as a developer after having been through this experience.

So, what did you learn? What was your biggest mistake? How do you feel now? 

I just played your game (really enjoyed it by the way!) and oh my gosh... I can't even imagine dealing with that as the deadline is approaching, especially for a game that relies so heavily on its dialogue. I'm glad you were able to get it fixed, kudos to you and your team for your submission!

The shifting rooms added a great touch that meshed very well with the story and were spot on with the theme. Excellent dialog and art, I really enjoyed playing this.