The dash is implemented really good, it would be better if there were just 2 dimensions or the dimension numbers were access by just pressing 1, 2, 3 directly and the ghosted elements would indicate what dimensions they are in. Other than that I got stuck with the killing obstacle, the position saved before my death is right on top of that obstacle and I just get spawnkilled and cant progress after that. Still a great game.
Viewing post in Adventures in a Fantastic Time jam comments
I really like the idea of dropping it down to 2 worlds. This would simplify things and allow us to refine some puzzles! Great idea.
The dash went through a few iterations. It started as pure velocity and time based. This was hard to tune. In the end, I ended up going with a tween against the players velocity and it is extremely easy to tweak to exactly what you want. This on top of the ghost fade makes it so crisp. Thanks for coming by.
One more thing, we've fixed the spawn kill bug. Huzzah! Thanks for reporting.