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kharalos

154
Posts
6
Topics
15
Followers
11
Following
A member registered Oct 09, 2021 · View creator page →

Creator of

Recent community posts

Thanks for detailed feedback. As you have said it is an unfinished game and I plan to finish and polish it. Maybe even publish it on Steam.

I have already planned to include combat action and will implement it later. The monster on the ice mountain doesn’t need to be defeated, you run faster than it and can take the motif and escape.

Thanks for playing!

Interesting concept but for people who like to read walls of texts I guess

Very serious, and I have managed to finish the game!

cool game

Fair, I could not finish a lot of features. I planned to have an intro then a tutorial too but 1 week is too short for that. I will try to finish the game in 2 months maybe. Thanks for playing.

Thank you! I tried a non-linear way of leveling but I see now that I should make it linear and more action packed.

I really liked the EV light transmitting cage carrying enemy type

the vibes were really good, the tension it build was really great wish we saw what was going on inside

ok I died

I could not read most of the text the game started with, was trying to make the game fullscreen.

The mechanical feedback of hitting is practically non-existent, and got a bit of motion sickness.

But interesting dungeon crawling experience!

interesting concept, I managed to brute force my way by just getting 3 digits

look under the table

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Oh I watched the video, it looks like you have a massive fps issue. I will try to fix it for lower build devices. The shovel should have worked.

Came for the game, leaving with feelings

phenomenal

try the windows

Dead by Daylight vibes reign here. Cool visuals. I also have the chased by psychos mechanic in my game, check it out.

I like this

The dash is implemented really good, it would be better if there were just 2 dimensions or the dimension numbers were access by just pressing 1, 2, 3 directly and the ghosted elements would indicate what dimensions they are in. Other than that I got stuck with the killing obstacle, the position saved before my death is right on top of that obstacle and I just get spawnkilled and cant progress after that. Still a great game.

solid idea, a little too difficult for me, great vibes

strange vibes indeed

another disabled dude with a glock, this happened 2nd time this jam for me lol

This game has great vibes, the dialogues are a bit tad much, the combat is a little repetitive, the last boss fight just destroyed me by spamming those holes, the narrative design is really cool.

Coyote time would good for this game

Pulling off an RTS in a week is an achievement, the enemy attacks too soon though and hits really hard at the start

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tried that, just turns into a loop, ok tried it a second time today. It says something about the light and tinkering with them allowed me to progress. Missed that first time somehow.

I don’t know how to progress, I tried every way that I can

Found the cat but stuck there, elevator only goes to floor 1 the same floor. Stunning visuals.

Thank you!

This is awesome! Pet the cat for me

did you got teleported outside of bounds? The van indeed crashes into an alleyway.

You are right about mouse sensitivity, I should have put that. Thanks for playing

Bro made the investigation into game lmao.

I made the game for escaping the van that is going to the island and killing those pdfs, check it out

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Very interesting concept, too many enemies tho.

Thank you for playing

Thank you, the guys even gave me jump scare lol. Making them was fun

Why not go with classic movement mechanics? I like the level not having different compartments but being in the same screen.

JEFF WAKE UP!

retro vibes, I could not get pass rivers. Doing something wrong I guess

Very innovative, this game has potential. Its a little hard at this point.