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(+1)

Satisfying platforming that was difficult but not too frustrating.

In the clock world, a bar for the time slow could have been nice so I could plan better, but I can understand not wanting to have an interface for it and the sound cues were enough most of the time.

I was scratching my head for a bit after gaining the eye power but it did feel good when I figured out what to do.

I beat all 3 worlds and was kind of expecting something when I got back to say "the end" or tell me whether I found all the coins. Hopefully I didn't just miss the end bit haha.

I liked the worlds and the strangeness, and I think the shader helped to sell that.

Overall, really cool game. Well done!

(+1)

I'm ecstatic that you enjoyed it. Our goal was to make a game that people enjoyed. I agree that the end was lackluster. If we had more time, giving the player rewards for their accomplishments would have been ideal. Our initial idea was to make a hub world puzzle that used all the mechanics from the levels but we couldn't scope it in. The time slow could have been a quick and easy win though. Thanks for the kind words and useful feedback.