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Moonkey1

15
Posts
18
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A member registered Mar 14, 2022 · View creator page →

Creator of

Recent community posts

Thanks! And thanks for posting the playthrough, was fun to watch

Hey there, I think this error occurs when you try to run the game within the .zip

If you extract all the files first it should run

Thanks! We really wanted a more fleshed out upgrade system too, but it was the main thing that had to be cut in the short timeframe.

Great game! Managed to get 65 biscuits and reach the exit, not sure if I missed anything.

Quality was really high. Good ambience and a solid idea. Felt like a game I would buy on steam.

A mouse sensitivity setting would be a nice addition, felt like I was playing on hard mode with mine haha.

Really good job.

Nice job creating the weird vibe, that kept me interested to keep looking around.

A little quality of life suggestion would be to allow players to hold left button to move, rather than spam clicking.

Cool style and feel to the game.

Nice job. Simple, but it felt smooth and the art style was pleasing to the eye.

Very pretty game, and a good amount of mastery in the mechanic.

Good job - nice artwork and it plays well.

My area for improvement would be the control scheme. It felt like I should be able to attack with left and right mouse buttons. My left hand felt overloaded and I couldn't move in all directions while throwing.

I don't know why the cat walks like a man, but I'm glad he does.

Super cute and fits the theme very well. Beautifully presented.

Good vibes.

My mouse sensitivity was too high and made it a little hard to control, so a setting would have helped, but no big deal. Still fun.

The characters were great.

Cool game. It took me a few tries but I like that there is some strategy to figure out to help work around the randomness.

It felt like mastery of the game would be maximising your gold runs, but not being able to buy the same upgrade on multiple levels hampered that a little.

Looks great, especially all the little UI touches. Nice job.

Nice job! I like that it had some personality. Game worked well and saying the artwork is horrendous is selling yourself short.

I think an area for improvement is that the movement felt a little frustrating trying to go long distances. It felt stunted since if you pushed the key slightly too early (before the last move finished) it wouldn't register. Adding some input buffering would make the game feel much nicer to play.

Thanks!

Great suggestion. We weren't testing on a Mac so didn't notice this. We've uploaded a new version with click to deselect. Cheers!

Ah sorry to hear that, but thanks for trying!

Can I ask at what point it failed? Did it crash or not open at all? It opened on the PCs we had available to test on so it's hard to know where to look. Thanks!