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Tactics games are my favourite genre so I was excited to play this.

I like that you had a clear design vision with the two tokens system, and for the most part it worked well and brought something a bit new to the genre for me.

The tutorials were clear and covered everything well. Giving the user the right information is key to a game like this and you did a good job there. My one gripe about the game is that I needed to be able to see enemy move and attack patterns so that I could plan my moves accordingly. Usually when I lost a character it's because I couldn't preview how an enemy could move.

The differences in the player's unit types and their move & attack patterns were interesting and brought some depth. Would like to see what you do with their other abilities if you continue this. The skill trees were really nicely done, but not super interesting in terms of choices. More diversity instead of just +1 stats is another thing that you could flesh out if you continue with the game, but I don't fault you for not having more there in a 1 week jam.

The UI was nicely done with some good touches like the turn bar going transparent so you could see what's under it. Being able to click to move instead of drag would be a nice QoL improvement.

After several levels into the game, the strategy became quite clear, with moving out to 1 or 2 shot an enemy and then ducking back behind the tree line being a clear winner. That's maybe a weakness of the enemies only having two move tokens, but with more fleshed out abilities that could all change.

Overall I really enjoyed the game and I'm glad I played it. Great job!