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I'm ecstatic that you enjoyed it. Our goal was to make a game that people enjoyed. I agree that the end was lackluster. If we had more time, giving the player rewards for their accomplishments would have been ideal. Our initial idea was to make a hub world puzzle that used all the mechanics from the levels but we couldn't scope it in. The time slow could have been a quick and easy win though. Thanks for the kind words and useful feedback.