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I think this is a really cool idea that would have benefitted from more play testing. I like the concept of transferring "journey" to a lifeform that slowly adapts to life and it's surroundings. My main gripe was that the level still felt less fleshed out and that when I clicked the Godot icon, the game restarted, making me lose my progress :(

but other than that, really cool stuff!

Thanks!

There's a small update that was made to the game that added a feature

Would you prefer a popup point-and-click-segment or    in gameworld sensory attachment dialogue spawning?   Or both?

https://errata-espada.itch.io/gwj-90/devlog/1456222/fleshing-out-cybernetic-life...