Thanks!
Errata Espada
Creator of
Recent community posts
Thanks for playing!
I spent much of the final jam day in a mad dash to cut our "testlevel" into a size that our artist could actually illustrate after another member of the team suddenly left for a planned trip, and I ran out of time.
- Hand: allows you to grab physics items, pull levers, open doors, etc
- Mouth: allows you to eat fruit (...doing nothing)
- Nose: allows you to visually see "scent" breadcrumbs - which would have guided you through the server maze
- Ear: would have allowed you to hear sounds that came from certain things in the environment, and a visualization which could help you see the environment (think like a real cheap echolocation)
- Eye: Well, it lets you see a lot more clearly. hah.
With another 30 minutes, I could probably have added the nose and mouth into the level which was played, but only if I didn't try fixing the win condition.
Woah, grateful for the high praise! Thanks for giving the game such attention.
As for your feedback (highly appreciated as well):
- right analog stick on 8bitdo ultimate 2c wasn't working: I hadn't heard of that controller at all, I'd have to look at that. What OS and browser were you using?
- the restart level popup after dying doesn’t work with controller: Ah, right - I fixed this for a different dialog, and I might share the fix for both these dialogs with Maaack's game base (which you can find in the game description). I realized late in dev that it was still broken for this case.
- a few times, an enemy would basically just get stuck on me: oh, he latch on tight! I wish I'd been able to debug this more, along with the craziness for level 3. Level 3 was the last level that I added in, and its the only level that does this. I'm still not sure how that came to be.
I don't really know where to start with the level 3 issues, I tried looking at the collision shapes in Godot's editor, but they all seemed really normal. Maybe I'll build some debugging tools to get to the bottom of this (and so I can have them to use for later jams!)
Driving into this new city I was thinking about moving to, I stopped at a stoplight (dark red zone) and another driver hit me from behind at full speed. At first, I thought the sirens were help...
I did encounter a few other issues like the player car having weird physics impulses (depenetration with the curb?) sometimes.
Devious idea! I thought the tutorial delay was going to irritate me, but I was able to skip a lot of those (and I may have bounced off the game if I couldn't have).
It felt like I could bypass some of the intended tradeoff decisions by clicking values in the right order, but I'm a little unsure if that was a display error or not (because I did seem to look the size I would expect, but then I hit a killzone that I thought I was safely below).


