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A jam submission

Stimlocked (Ragebait Jam Entry)View game page

A rageful game for a rageful jam
Submitted by Errata Espada — 14 hours, 58 minutes before the deadline
Rated by 2 people so far
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Stimlocked (Ragebait Jam Entry)'s itch.io page

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How does the theme relate to the game?
OVERCOMPENSATE for low stamina with 500mg of caffeine (those cans are safe if you leave em alone). Your hands are shaking, but at least you're shaken off the grogginess. For now. You'll have to get through a few levels to encounter any energy drinks.

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Comments

Submitted

One of the best entries I’ve played so far! Game mechanics are nice, I like how your aim slows to a crawl on low stamina, and nice twists with how you can fuck yourself over in multiple ways (which I won’t spoil here) Also hell yeah controller support!

Found some issues:

  • right analog stick of my controller was completely unrecognized, but putting aim on the face buttons worked well enough (im using the 8bitdo ultimate 2c if thats any help)
  • the restart level popup after dying doesn’t work with controller
  • a few times, an enemy would basically just get stuck on me
  • I think on level 3 stuff got really weird? enemies respawned endlessly, some were just zipping across the screen

lmk if I can help debugging these

Developer (1 edit)

Woah, grateful for the high praise! Thanks for giving the game such attention. 

As for your feedback (highly appreciated as well):

 - right analog stick on 8bitdo ultimate 2c wasn't working: I hadn't heard of that controller at all, I'd have to look at that. What OS and browser were you using? 

- the restart level popup after dying doesn’t work with controller: Ah, right - I fixed this for a different dialog, and I might share the fix for both these dialogs with Maaack's game base (which you can find in the game description). I realized late in dev that it was still broken for this case. 

- a few times, an enemy would basically just get stuck on me: oh, he latch on tight! I wish I'd been able to debug this more, along with the craziness for level 3. Level 3 was the last level that I added in, and its the only level that does this. I'm still not sure how that came to be. 

I don't really know where to start with the level 3 issues, I tried looking at the collision shapes in Godot's editor, but they all seemed really normal. Maybe I'll build some debugging tools to get to the bottom of this (and so I can have them to use for later jams!)