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One of the best entries I’ve played so far! Game mechanics are nice, I like how your aim slows to a crawl on low stamina, and nice twists with how you can fuck yourself over in multiple ways (which I won’t spoil here) Also hell yeah controller support!

Found some issues:

  • right analog stick of my controller was completely unrecognized, but putting aim on the face buttons worked well enough (im using the 8bitdo ultimate 2c if thats any help)
  • the restart level popup after dying doesn’t work with controller
  • a few times, an enemy would basically just get stuck on me
  • I think on level 3 stuff got really weird? enemies respawned endlessly, some were just zipping across the screen

lmk if I can help debugging these

(1 edit)

Woah, grateful for the high praise! Thanks for giving the game such attention. 

As for your feedback (highly appreciated as well):

 - right analog stick on 8bitdo ultimate 2c wasn't working: I hadn't heard of that controller at all, I'd have to look at that. What OS and browser were you using? 

- the restart level popup after dying doesn’t work with controller: Ah, right - I fixed this for a different dialog, and I might share the fix for both these dialogs with Maaack's game base (which you can find in the game description). I realized late in dev that it was still broken for this case. 

- a few times, an enemy would basically just get stuck on me: oh, he latch on tight! I wish I'd been able to debug this more, along with the craziness for level 3. Level 3 was the last level that I added in, and its the only level that does this. I'm still not sure how that came to be. 

I don't really know where to start with the level 3 issues, I tried looking at the collision shapes in Godot's editor, but they all seemed really normal. Maybe I'll build some debugging tools to get to the bottom of this (and so I can have them to use for later jams!)