Love the art, sfx and the varying little tunes. The game is super stylized and polished! For some reason it took me a way too long to figure out how to beat level 10, but that might have been a me problem lol.
A minor gripe I have is that I didn't love the feel of the base platforming, IMO it feels a bit heavy and slow, and I think that works better in Raid on Rabbit because the platforming is so rigid that every jump must be pre-calculated; it takes on a whole different flow from a typical platformer, whereas the platforming in Dicey Dicey Devil to me falls awkwardly somewhere between rigid and fluid in comparison. I actually kinda wonder how the dice jumping might have felt if it appeared in RoR!
BUT the levels kept things interesting with quite a few introductions of new mechanics and clever blends with existing ones that kept me having fun most of the time with maybe a few annoying moments. Can't believe the number of interesting levels designed so quickly. Really impressive overall!