Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Love the art, sfx and the varying little tunes. The game is super stylized and polished! For some reason it took me a way too long to figure out how to beat level 10, but that might have been a me problem lol.

A minor gripe I have is that I didn't love the feel of the base platforming, IMO it feels a bit heavy and slow, and I think that works better in Raid on Rabbit because the platforming is so rigid that every jump must be pre-calculated; it takes on a whole different flow from a typical platformer, whereas the platforming in Dicey Dicey Devil to me falls awkwardly somewhere between rigid and fluid in comparison. I actually kinda wonder how the dice jumping might have felt if it appeared in RoR!

BUT the levels kept things interesting with quite a few introductions of new mechanics and clever blends with existing ones that kept me having fun most of the time with maybe a few annoying moments. Can't believe the number of interesting levels designed so quickly. Really impressive overall!

Thanks for the detailed feedback!

The base feel was bit of a sticky one with this - it's likely partially that most of my references points for platformer feel are pretty old, but it's also partially a constraint of the base game design. I basically had to settle on something pretty early using a test stage that still gave me room to shift weight and movement speed in either direction and then stick with it, as any subsequent modification would have required redoing all the stages. Something to chew on if I find the time to go back to this in a significant way for sure.