The variation in this one is really impressive for the time window. It does feel like one of the most complete entries I've listened to, and I love how it meanders between styles, each track feels very distinct from the others but holds on to a consistent vibe. My favorite track was PLASTIC CAFE!
Michael D'Agostino
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I was really impressed with the how ironed out the style of the game is for a jam, really well done there! I think the gameplay has potential to be fun, but in its current state I had a couple big issues that held it back for me.
I think the driving really needs some work as it just doesn't feel good to me right now. I would second Hekhound's comment about analog rotation - I think the 8-way makes the vehicle feel like its not very responsive to the crank, yet in 8th increments it actually turns on a dime no matter how fast you're moving.. it just feels very unnatural. You might even be able to get away with still drawing it as 8 ways but having the movement based on analog rotation, I think that might still feel intuitive enough to seem natural, though I could be wrong on that. You might also want to try limiting the actual turning speed so that your turning radius isn't always effectively zero. It also feels like the vehicle moves faster horizontally than vertically, though I think this might just be a consequence of the game's current isometric perspective and not really a huge problem on its own.
I also feel that the refueling mechanic doesn't really add anything to the game in its current state. It doesn't encourage the player to play any differently than they otherwise would - the craters already slow you down a lot and taking a long route is also going to slow you down a lot. It seems like an added slap in the face that slows the game down even more as a penalty for being too slow.
Sorry for ripping into your game! It's clear that you put a lot of care and effort into the game so I wanted to try to provide some constructive criticism as I think the game can be a lot more fun.
Omg I'm sorry to hear you were playing on hard mode!! If only I got that title screen in the game before the jam ended, ahh..
I'm glad you're having fun and enjoying the collage of trash that I turned into a level! It made me so happy to see a section referred to as "the Perfect Man area." That jump is the start of what I would consider to be the final challenge of the game as the difficulty ramps up significantly.
My tip for you is this: Try launching from a corner. Corners allow you to get a good mix of horizontal and vertical speed from the blast. Good luck!
I really liked this spin on a text adventure with the added dimension of the moon phases, and I like that the game leaned in on the sort of abstract nature of it. It felt foreign and confusing at first, but I soon learned to understand its language of interaction with a little bit of exploring and reflection. I love when games do this. Really cool!
Thank you for the feedback, glad you had fun!
The screen freezing was the main reason I had to submit this game late, and I observed the same behavior you described with the home menu. I thought when I added a title screen I completely broke the game because it suddenly seemed to be happening consistently.. but I was going nuts trying to figure out what changed that could be causing it, commenting out changes and rebuilding one by one and getting results that didn't seem to make any sense - at one point I was convinced that uncommenting a single random log statement that wasn't even running fixed the issue, lol.. I'm now starting to think it was just an intermittent issue the whole time or at least for a while caused by some other variable I haven't determined.




