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I really liked this spin on a text adventure with the added dimension of the moon phases, and I like that the game leaned in on the sort of abstract nature of it. It felt foreign and confusing at first, but I soon learned to understand its language of interaction with a little bit of exploring and reflection. I love when games do this. Really cool!

Thank you so much for the kind words! It's great to have the choices I made recognized -- "foreign" is definitely a feeling I wanted to evoke, for example! If I were to expand this game, I'd like to continue to reveal more about the world and the beings inside it with new scenarios and situations!