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Thanks for the detailed feedback!

The base feel was bit of a sticky one with this - it's likely partially that most of my references points for platformer feel are pretty old, but it's also partially a constraint of the base game design. I basically had to settle on something pretty early using a test stage that still gave me room to shift weight and movement speed in either direction and then stick with it, as any subsequent modification would have required redoing all the stages. Something to chew on if I find the time to go back to this in a significant way for sure.