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(+2)

I loved the whackyness and managed to finish it at 10:05min but it was a bit hard, felt like there wanst any occlusion culling so looking specific directions tanked the fps, and there was a bouncy room with the three hammers that took a while to understand that it wasnt where i was supposed to go. id suggest letting me look up so that i could see where im supposed to go since it has alot of verticality. other than that i liked the weirdness! :)

(+1)

Thanks, glad you enjoyed the weirdness!

Totally get what you mean about the bouncy room and the verticality, letting you look up more is a good call. As you were posted this I was actually working on adding occlusion culling, just something I overlooked at the end of the jam with all the bug fixing that needed doing 😅. Appreciate the detailed feedback and looking forward to testing your game, looks really interesting from what i've heard!