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Massassen

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A member registered Apr 19, 2020 · View creator page →

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i enjoyed it, really creative take on the theme!

i had a guy saying the same thing for my game. i think it's dependant on the browser used. im using firefox and had no issues

thanks for the feedback! i am trying to think of a better way to design the moon level but it was extremly hard to see what i was doing so i had to just keep going on other stuff, but i am thinking of making a tool where i could make it easier to design the level. 

yeah thats what i was going for :) i didnt know the name of the guy before but had a blast looking into some of his stuff!

the web version was very smooth. no problems atall :)

that makes me really happy :) thank you!

Style was really cool! I really enjoyed it after coming into the groove but there was many deaths in the start where i just got a little confused, i think the ground killing you should be a little more apparent think i tried it out like 5 times before i understood i should hop on the trees :P and i never figured out what the infuse spell was about, im guessing i should collect resources and take it back to the book thing but it never worked. i managed to finish on 30 attempts without fancy infused spells :)

Thanks :D there is an ending, but its a bit hidden away, maybe i should add some sound to the portals to make them easier to find. and i wanted more random environmental sounds but i ran out of time. but i am doing a little bit of tweaking so i might add them in when im not so tired of looking at my computer screen :P

One of the most fun games i have tried this game jam yet! and thats without audio :P only thing is that it's a bit hard to keep track of all the projectiles and the mouse and the character since he moves so fast and everything blends in a bit. some outlines on the important stuff would help alot. 

a cool concept but i was a bit diaspointed in the ending. i thought something was gonna happen. otherwise it was a cool game!

i loaded in but i was stuck from the start :(

Really cool style! wish it was a bit longer, won the games on first try except for rock paper scisors took two tries :P

do you know wich sound had the audio clipping? and i tried really hard to make the stair room disorienting so im glad you said that! :P i dont know whats going on with the mouse flicking though, but ill look into it.

really cool art style, i stuggled alot with lining the paper up though, i felt i did a good job but took like 10 tries :P

Hey hope you play past the moon part, i dont think most people did and the best part is right after that!

https://massproductionstudio.itch.io/escape-the-dark

Hey hope you play past the moon part, i dont think most people did and the best part is right after that!

https://massproductionstudio.itch.io/escape-the-dark

Hey hope you play past the moon part, i dont think most people did and the best part is right after that!

https://massproductionstudio.itch.io/escape-the-dark

Amazing style, really enjoyed it! only thing is the bossfight felt a little like it was undodgable

Hey hope you play past the moon part, i dont think most people did and the best part is right after that!

https://massproductionstudio.itch.io/escape-the-dark

Hey hope you play past the moon part, i dont think most people did and the best part is right after that!
https://massproductionstudio.itch.io/escape-the-dark

Really liked the artstyle, but i found it very confusing which horse was wich. i got the hang of it after a while but there was a lot of information to take in. 

i couldnt figure out why in time but in the start area the darkness is a little quicker after restarting once, but it should be very dooable if you dont move before looking in the correct way. i agree it is a bit weird to orient the player the wrong way, but i really wanted a smooth transition when respawning where the screen went black then you had to turn to find where you were, but the button messed it a bit up and without it there were some bugs i couldnt fix in time

after dying once the game says restart even when i find all the eyes and locked me from progressing. and escape opening the menu dosent work for me either. the game look really good and runs well but i got a little tired of opening the same drawers all the time and finding nothing. with some more stuff and more rooms it would be a lot more fun :)

it's a portal that teleports you to somewhere else :P (i didnt make it though) If you get to the ending you can press f2 to fly, and f1 to turn off the darkness. 

I enjoyed it, sadly didnt meat any real players though

the screenshot is a bit annoying i thought it was the html version :P

https://massproductionstudio.itch.io/escape-the-dark

For some reason no new enemies spawn after the first wave i saw there was something about upgrades after each wave wich i didnt see, i played a couple of rounds with just wave one and really liked all the weapons i tried. you are allowed to fix gamebreaking bugs though to my understanding, so give me a reply if you manage to fix it!

I really enjoyed it! only complaint i have is there wasnt enough places to check out! i must admit the jumpscare was a bit expected though :P

I loved the whackyness and managed to finish it at 10:05min but it was a bit hard, felt like there wanst any occlusion culling so looking specific directions tanked the fps, and there was a bouncy room with the three hammers that took a while to understand that it wasnt where i was supposed to go. id suggest letting me look up so that i could see where im supposed to go since it has alot of verticality. other than that i liked the weirdness! :)

Thanks for the feedback! i added a title screen in 3d space so its a bit easier to orient yourself and understand where you are!

Thanks for the feedback and for taking the time to check both versions! specs are nice. it was a struggle getting the performance where it is and lots of stupid bugs that took hours to squash, so im happy it wasnt for nothing! ill be checking your game out too <3

Leave some feedback and ill check out your games aswell :D

Really fun for the most part but i think it was round 4 or 5 with the tank that dealt 7 damage or shielded for 5 really annoyed me, felt like only thing i could do was heal to full for a couple of rounds then deal 1 damage to him then i had to heal fully again and repeat. other than that it felt really balanced and polished although i would like more OP combos early so that wouldnt happen :)

i liked the mechanics, but it needs some tweaking, the first thing i did was to send the elevator up and it locked me from progressing, but a quick restart fixed that ofcourse. the rooms felt a bit bigger than they needed to be. i ran past the clock and struggled with finding it. so i went around in circles for a bit, and after finding out where the clock was i lost where the floaty arrows was. so i never figured out what it did. i think i wouldnt have minded running around as much if there was better ground detection, the raycast you used made it so i struggled with jumping of ledges. but i did like the concept :)

Thanks for the feedback and im glad you liked it! i changed the resolution right away and ill be checking your game out tomorrow after the deadline and a good night sleep :)

hey! i would really apreciate if someone could make sure the game actually runs on other peoples pc's :) been having some performance issues but i think i worked them out.. would make me sleep alot better <3

https://massproductionstudio.itch.io/escape-the-dark

yeah its a bit laggy and when health is 0 the game just freezes

thanks for the feedback! i did make an outline shader but this was my first time doing 3d and i encoutered so many bugs and outdated code so had to move on. and i also want the movable objects to be more defined like you see in cartoons. where all the objects that are interactable pop out a bit more. the style is more of a constraint (i do not know how to model) everything is a square or a sprite :P

but im definetly continuing this project! first thing is trying out new ways to move objects. either something like gangbeasts or just move them with the mouse. and i definetly need to replay the witness for inspiration!