i enjoyed it, really creative take on the theme!
Massassen
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Style was really cool! I really enjoyed it after coming into the groove but there was many deaths in the start where i just got a little confused, i think the ground killing you should be a little more apparent think i tried it out like 5 times before i understood i should hop on the trees :P and i never figured out what the infuse spell was about, im guessing i should collect resources and take it back to the book thing but it never worked. i managed to finish on 30 attempts without fancy infused spells :)
Thanks :D there is an ending, but its a bit hidden away, maybe i should add some sound to the portals to make them easier to find. and i wanted more random environmental sounds but i ran out of time. but i am doing a little bit of tweaking so i might add them in when im not so tired of looking at my computer screen :P
Hey hope you play past the moon part, i dont think most people did and the best part is right after that!
https://massproductionstudio.itch.io/escape-the-dark
i couldnt figure out why in time but in the start area the darkness is a little quicker after restarting once, but it should be very dooable if you dont move before looking in the correct way. i agree it is a bit weird to orient the player the wrong way, but i really wanted a smooth transition when respawning where the screen went black then you had to turn to find where you were, but the button messed it a bit up and without it there were some bugs i couldnt fix in time
after dying once the game says restart even when i find all the eyes and locked me from progressing. and escape opening the menu dosent work for me either. the game look really good and runs well but i got a little tired of opening the same drawers all the time and finding nothing. with some more stuff and more rooms it would be a lot more fun :)
For some reason no new enemies spawn after the first wave i saw there was something about upgrades after each wave wich i didnt see, i played a couple of rounds with just wave one and really liked all the weapons i tried. you are allowed to fix gamebreaking bugs though to my understanding, so give me a reply if you manage to fix it!
I loved the whackyness and managed to finish it at 10:05min but it was a bit hard, felt like there wanst any occlusion culling so looking specific directions tanked the fps, and there was a bouncy room with the three hammers that took a while to understand that it wasnt where i was supposed to go. id suggest letting me look up so that i could see where im supposed to go since it has alot of verticality. other than that i liked the weirdness! :)
Really fun for the most part but i think it was round 4 or 5 with the tank that dealt 7 damage or shielded for 5 really annoyed me, felt like only thing i could do was heal to full for a couple of rounds then deal 1 damage to him then i had to heal fully again and repeat. other than that it felt really balanced and polished although i would like more OP combos early so that wouldnt happen :)
i liked the mechanics, but it needs some tweaking, the first thing i did was to send the elevator up and it locked me from progressing, but a quick restart fixed that ofcourse. the rooms felt a bit bigger than they needed to be. i ran past the clock and struggled with finding it. so i went around in circles for a bit, and after finding out where the clock was i lost where the floaty arrows was. so i never figured out what it did. i think i wouldnt have minded running around as much if there was better ground detection, the raycast you used made it so i struggled with jumping of ledges. but i did like the concept :)
hey! i would really apreciate if someone could make sure the game actually runs on other peoples pc's :) been having some performance issues but i think i worked them out.. would make me sleep alot better <3
thanks for the feedback! i did make an outline shader but this was my first time doing 3d and i encoutered so many bugs and outdated code so had to move on. and i also want the movable objects to be more defined like you see in cartoons. where all the objects that are interactable pop out a bit more. the style is more of a constraint (i do not know how to model) everything is a square or a sprite :P
but im definetly continuing this project! first thing is trying out new ways to move objects. either something like gangbeasts or just move them with the mouse. and i definetly need to replay the witness for inspiration!


