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i liked the mechanics, but it needs some tweaking, the first thing i did was to send the elevator up and it locked me from progressing, but a quick restart fixed that ofcourse. the rooms felt a bit bigger than they needed to be. i ran past the clock and struggled with finding it. so i went around in circles for a bit, and after finding out where the clock was i lost where the floaty arrows was. so i never figured out what it did. i think i wouldnt have minded running around as much if there was better ground detection, the raycast you used made it so i struggled with jumping of ledges. but i did like the concept :)

Thanks for the critiques!

I tried to lay out the rooms a few times and that was just what it happened to be as I finished it. I’ll be sure to work the ray casting out better next time and try to make it clearer what everything did.

(Thanks again for feedback, this is the first project I’ve made and it means a lot.)