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whoa, that was fast! lol

let's see, i've played it now and I see the MP bar, good one! regarding the speed, maybe 10x was too much? haha but i think it really depends on the player... maybe add a way to toggle the speed? not sure...

Another thing i noticed, about the skills... are they different from each other in any way? the way it is they just look the same (or am I missing something?)

And a question now, how does the game determine who attacks first?

I’ve added an option to adjust the battle speed.

For skills, for example, Fire is displayed with an emoji like 🔥. Is it showing correctly on your side?

Regarding the effects, there are elemental affinities (strengths and weaknesses) between attributes.

As for the attack order, it’s determined by the Speed parameter. However, depending on the dungeon difficulty, enemies may receive buffs.

nice, it makes sense! is there a way to show that in-game? i mean, to know what are the speed values and the affinities? (as in pokemon games, maybe?) i know i'm beeing annoying haha i'm just trying to understand more what's happening while playing :)

The screen layout is designed and optimized for smartphones, so it follows a minimal display approach.

For Speed, the only way for players to increase it is basically by leveling up, and it only affects who goes first. So I didn’t consider it to be a very important parameter.

As for elemental attributes, I thought they might be understandable from the visuals. There are no attribute-restricted dungeons either, so it might not be a game where elemental strategy plays a major role.

Combat is mostly automated, and the main focus of the game is enjoying the collection of rare skills and weapons.