The screen layout is designed and optimized for smartphones, so it follows a minimal display approach.
For Speed, the only way for players to increase it is basically by leveling up, and it only affects who goes first. So I didn’t consider it to be a very important parameter.
As for elemental attributes, I thought they might be understandable from the visuals. There are no attribute-restricted dungeons either, so it might not be a game where elemental strategy plays a major role.
Combat is mostly automated, and the main focus of the game is enjoying the collection of rare skills and weapons.