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The screen layout is designed and optimized for smartphones, so it follows a minimal display approach.

For Speed, the only way for players to increase it is basically by leveling up, and it only affects who goes first. So I didn’t consider it to be a very important parameter.

As for elemental attributes, I thought they might be understandable from the visuals. There are no attribute-restricted dungeons either, so it might not be a game where elemental strategy plays a major role.

Combat is mostly automated, and the main focus of the game is enjoying the collection of rare skills and weapons.