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masimaro

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A member registered 68 days ago · View creator page →

Creator of

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Thanks for your comment!

When the battle is set to auto, if it keeps looping even after being defeated, it becomes difficult for the player to turn auto mode off. Implementing that properly was tricky, so I ended up leaving it as it is for now.

“Auto Save” and “Report” appear on the screen during gameplay.

Please take a moment to look carefully at the title screen. There is a language switch button in the top-right corner of the title screen. If you press “EN”, the game will switch to English.

Good evening,

I'm sorry that there was still a bug. It appears that the issue was simply caused by an incorrect flag in the phase management. I had some time today, so I’ve fixed it.

Thank you very much for the report.

Sorry about that, and thank you.

This time, I’ve made another fix — I added some padding at the bottom and adjusted the height calculation to properly account for newly added items in the list.

Please take a calm look at the top right of the screen. If you press the button labeled “EN,” it will switch to English.

To explain the electricity system in a bit more detail:

The value represents the operating rate as a fraction (numerator / denominator).

If the numerator is 0, the operating rate is 0%.
If it’s 10/20, the operating rate is 50%.

This does not affect manual mining done by clicking.
However, it does affect automatic mining performed by machines.

That might be the reason why it sometimes feels like resources increase and sometimes they don’t.

fix release now!

Good evening,

That’s a critical issue. I’ll check it and fix it as soon as possible!

Good evening,

Thank you very much for your valuable review.

When I played the game, it was working properly. However, since I delegated part of the coding to AI, it’s possible that some issues were introduced in later revisions after my confirmation.

I usually work a full-time job, so please allow me some time to fix these problems.

As for the power system, it should cause issues when there is no power, but I realize I did not intentionally test the game in a no-power state. I will check this as well.

The screen layout is designed and optimized for smartphones, so it follows a minimal display approach.

For Speed, the only way for players to increase it is basically by leveling up, and it only affects who goes first. So I didn’t consider it to be a very important parameter.

As for elemental attributes, I thought they might be understandable from the visuals. There are no attribute-restricted dungeons either, so it might not be a game where elemental strategy plays a major role.

Combat is mostly automated, and the main focus of the game is enjoying the collection of rare skills and weapons.

I’ve added an option to adjust the battle speed.

For skills, for example, Fire is displayed with an emoji like 🔥. Is it showing correctly on your side?

Regarding the effects, there are elemental affinities (strengths and weaknesses) between attributes.

As for the attack order, it’s determined by the Speed parameter. However, depending on the dungeon difficulty, enemies may receive buffs.

Thanks for the great suggestions!

  • I’ve added an MP bar so you can now clearly see how much MP you have during battles.

  • I’ve also increased the battle speed by 10x to make combat much faster!

Let me know what you think, and thanks again for your feedback!

I’ve fixed a bug where experience points would become non-integer values when starting a new game. It didn’t occur if save data already existed, and since my tests always had existing data, I didn’t notice it. Sorry about that!

Good evening.

Thank you for the wonderful insight.

If the user leaves the page and returns, resetting the launched fireworks might be a good idea. I'll consult with the AI about it.

Good evening. I have a version that was urgently translated by AI, but there may be bugs or issues in it.
I would appreciate it if you could compare it with this version.


gemini 's english ver