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(+1)

Cool to see new updates, but max mouse sensitivity still bit slow (=

(2 edits) (+1)

I've updated the downloadable version, sensitivity goes up to 7x now

Thanks!

Also I found keybinds resets to LMB if reload vehicle from blueprint. (at least some times)

Aaand new enemy with mmm obstacle cannon very annoy, love it (=

(+1)

Yeah both painting individual blocks and weapon inputs don't get saved, Its been bugging me for a while but I didn't get around to fixing it yet.

I'm glad you enjoy the scout, I wanted to make an enemy that exclusively annoys and messes with the player, just not too much

(4 edits)

May be switch from per weapon control to configurable weapon groups with fixed keys?

Its also give a way to set fire modes for weapon group. I think ripple fire for railgun will be really badass! (I tried to do this manually by distinct buttons and its looks cool, but feels too chore)

Also rocket launchers with possibility to lock on random targets in sight sounds like a dream sometimes...

(+1)

I see, yeah that would be better but would be kind of difficult to do. I'm hoping to add logic and timers in the future so perhaps that would allow for firing a salvo and would work for grouping weapons any way you want