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Garbage In, Garbage Out (Jam Edition)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1 | 3.800 | 3.800 |
| Use of SFX | #2 | 3.800 | 3.800 |
| Overall | #3 | 3.600 | 3.600 |
| Use of Theme | #4 | 3.400 | 3.400 |
| Audio | #4 | 3.400 | 3.400 |
| Art | #4 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
For such a short time period this game is jam packed, I love the environment you have set up here. The robots are adorable, and such a nice use of the sound effects! As others have said, it would be great to have included a small tutorial to understand what to do at first. I had a great time just leveling out the area at first lmao! Great work on this, super charming game
Very very cool! After a moment to get my bearings, I was instantly absorbed. That being said, I'm not sure if I am just doing something wrong, but the UI goes off the screen, which prevents me from building a radio tower or a farm. No matter how much I resized my window, zoomed in, or zoomed out, this would not change. Otherwise, incredible game!
I really like the technical depth, it’s a mini streamlined Dwarf Fortress
The complexity works for and against it; the task list reveals a lot but people that haven’t played DF or Factorio-likes might still be lost. I think subfolders or gradual unlocking of the available tasks/buildings would go a long way
The menu sidebar covers part of the terrain, feels like I could have closed the menu to see the rest of the island but I couldn’t figure out how.
The 3D landscape was a little confusing at first (I saw the flat mode later)
The chunky menu zigzag pixels seemed too big and the font could have been bigger, in my screen at least
and I left it on for a while and the FPS went from 60 to 22 (I think I had too many robots)
Still I liked it a lot, looks like a lot of work was put into it, relaxing and addicting, great job!
This is my first attempt at making pseudo-3d landscape, and yeah, I need to keep working on that.
I'm working on making the menu collapsible, thanks for mentioning that you want that. I'm also working on making the menus work better on different screen sizes. It is really hard to get that to work in such a short game jam.
The algorithms the robots use aren't very good yet. I rewrote them a few times and am just glad they worked for the jam. I'll do some performance testing and make sure lots of robots don't kill your FPS, as well as robot limits that you need to expand with unlocks or something.
Very polished and nice-looking!! Though I agree with the other comment that it needs a tutorial. It took me a bit to figure out what I was doing at all, and I don't think I ever fully wrapped my head around it. I know you made the game in a limited time and tutorials take a long time to make. But maybe even having just one focused goal to start, or something. I dunno!
I was feeling the beginnings of a very addictive, brain-stimulating gameplay loop—like I knew something was there! But I think a few mechanics in need of more explanation were stopping me from fully seeing that loop!






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