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(+2)

I really like the technical depth, it’s a mini streamlined Dwarf Fortress

The complexity works for and against it; the task list reveals a lot but people that haven’t played DF or Factorio-likes might still be lost. I think subfolders or gradual unlocking of the available tasks/buildings would go a long way

The menu sidebar covers part of the terrain, feels like I could have closed the menu to see the rest of the island but I couldn’t figure out how.

The 3D landscape was a little confusing at first (I saw the flat mode later)

The chunky menu zigzag pixels seemed too big and the font could have been bigger, in my screen at least

and I left it on for a while and the FPS went from 60 to 22 (I think I had too many robots)

Still I liked it a lot, looks like a lot of work was put into it, relaxing and addicting, great job!

(+1)

This is my first attempt at making pseudo-3d landscape, and yeah, I need to keep working on that.

I'm working on making the menu collapsible, thanks for mentioning that you want that. I'm also working on making the menus work better on different screen sizes. It is really hard to get that to work in such a short game jam.

The algorithms the robots use aren't very good yet. I rewrote them a few times and am just glad they worked for the jam. I'll do some performance testing and make sure lots of robots don't kill your FPS, as well as robot limits that you need to expand with unlocks or something.