I really like the technical depth, it’s a mini streamlined Dwarf Fortress
The complexity works for and against it; the task list reveals a lot but people that haven’t played DF or Factorio-likes might still be lost. I think subfolders or gradual unlocking of the available tasks/buildings would go a long way
The menu sidebar covers part of the terrain, feels like I could have closed the menu to see the rest of the island but I couldn’t figure out how.
The 3D landscape was a little confusing at first (I saw the flat mode later)
The chunky menu zigzag pixels seemed too big and the font could have been bigger, in my screen at least
and I left it on for a while and the FPS went from 60 to 22 (I think I had too many robots)
Still I liked it a lot, looks like a lot of work was put into it, relaxing and addicting, great job!