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Keep Flying Games

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A member registered Aug 28, 2020 · View creator page →

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I played Beast Sweeper the most, Topologic was the most mind-bendy, and Mineogram was my favorite twist on the classic.

I really enjoyed both making a game for this jam as well as playing every entry (except for the one that obviously wasn't a minesweeper game, cough)

To celebrate, I added Hex Minesweeper and Octo-Diagonal minesweeper to my game and just published it

https://itch.io/jam/minesweeper-explode-o-jam/rate/4527586

Maybe that'll make my game more interesting and fun to play XD

I really liked this one, and beat it on the first try.
Eventually though I feel like I am overpowered and just clicking on every tile. Maybe it would work better if money didn't open chests? As is I felt like I had to kill all of the monsters to get enough money to get chests or I wouldn't be powerful enough to beat the bosses. Maybe a key you need to find per level instead? Then I could avoid the monsters with good flagging and luck.

I really liked this one, and beat it on the first try.
Eventually though I feel like I am overpowered and just clicking on every tile. Maybe it would work better if money didn't open chests? As is I felt like I had to kill all of the monsters to get enough money to get chests or I wouldn't be powerful enough to beat the bosses. Maybe a key you need to find per level instead? Then I could avoid the monsters with good flagging and luck.

So, it is minesweeper but there are lil guys who help you find the mines?
It would be really nice if you added some instructions and screenshots and a web build :)

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It is interesting, I wish I could free move the cube by clicking on the space outside the cube to quickly see where my uncleared tiles are.

Oh, and I love how it is Star Trek-y in looks and feel, and that you can change the main color.

True, that's why I added the Guess Shield system so you don't lose if you have to guess. It was an experiment to see if those modes would be fun. I'm brainstorming a few different modes to add as well.

I went back and forth on one mine or fill with mines, I'll do some brainstorming to make it clearer

I'll gladly take any suggestions you have for more juice!

I really enjoyed this one

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Wow awesome, honestly that made all of the difference.
As it turns out, I was trying to match 2, somehow thinking I was supposed to hit two mines together, now it seems obvious I am trying to match three bombs. Just showing the bombs at the end made all of the difference in figuring that out!
Also with the CRT effect reduced the graphics you made really shine better :)

I like that it is like https://danielben.itch.io/dragonsweeper but with a much easier learning curve.

Very interesting, very mind-bendy. Even just the first level ends up being a huge map.

Very interesting, very mind-bendy. Even just the first level ends up being a huge map.

It is pretty. I'd recommend toning down the CRT effect a bit though as it makes it hard for my old eyes to read.
I still don't really get what is going on. A tutorial or some basic help instructions would really help.
I feel like I've had mines next to 0's before -- do they count diagonals? Showing the mines after you lose would really help me understand how the game works.

I really love the radar even if I can't get it to work for me :)

I really like this one, it took me a while to figure out how it worked though. Maybe a short tutorial or some hover hints (like hovering over the row/column numbers hovers the respective line, and mousing over a regular number shows its neighbors?)
Overall a very good twist on Minesweeper and my favorite so far

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Can you explain what NF means? It is interesting, I just don't quite get it. Why can't I flag mines? Is it just a challenge mode? I can just click one square and mass reveal like normal minesweeper. It works and it is still enjoyable.

Also what does MHAS stand for/mean?

I'm a big fan of https://danielben.itch.io/dragonsweeper and I want to see more games like it!
It makes sense that you die at 0 hp, but I keep getting thrown off as I'm used to getting exactly to 0 with Jorge.
I keep coming back to this, and I haven't won yet but I'll keep trying.
My criticism is that the animations, while nice, take time to complete and sometimes I want to rush through the start of the game. Maybe clicking on them again should let you get the coin early, or speed up the animation? Or have a setting for animations on/off.

It is really cute and I like the animations. Having the houses fill and clear the mines away helps keep the field clear so you are focusing on the "front-line" -- I may add that as an option or variant to my game.

My only critique is that you can't tell how many mines are next to each slime type until you have trial or error. It would be nice to have numbers on the slimes, or as a tooltip, at least at the start.

I don't understand what I am supposed to be doing. Once I accidentally cleared a mine but I'm not sure how. What do the numbers mean?

I agree! I'm working on how to get it to resolve faster. Thanks for the feedback

Thank you!

I could use some music, I'll need mostly dungeon and cave music. My game will be a traditional roguelike but you fling your character at the enemies instead of bump-moving on a grid

Sorry about that! I'm working on improving the UI for the post jam version

This is my first attempt at making pseudo-3d landscape, and yeah, I need to keep working on that.

I'm working on making the menu collapsible, thanks for mentioning that you want that. I'm also working on making the menus work better on different screen sizes. It is really hard to get that to work in such a short game jam.

The algorithms the robots use aren't very good yet. I rewrote them a few times and am just glad they worked for the jam. I'll do some performance testing and make sure lots of robots don't kill your FPS, as well as robot limits that you need to expand with unlocks or something.

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Agreed on all points, this was made in only a few days so some things needed to be cut. Priorities, saving, and building turning off are all slated for the next release, and yeah the robots will slowly get smarter too. Oh and a proper settings screen

I'll take that as a great compliment. I'll see what I can do for the next version, after I get map saving working

I'm hoping to add a little guidance and better progression after the Jam. Sorry about the sound, it's one of the three sounds I was supposed to use for a contest 😬

Thank you! Any comparison to Factorio is the best praise I can get

I hear ya. It's very hard to fit a tutorial in a four day game, so hopefully I can add that in later. I think fans of the genre may enjoy the puzzle and my play testers so far have beaten it

A new version is available here, but please don't use it for judging as it was updated after the submission closed:

https://keep-flying-games.itch.io/garbage-in-garbage-out-jam-edition

In the post-apocalypse, Earth is entirely covered with trash. Control a group of robots on a mission to rebuild using resources from a landfill in hopes of proving that life on Earth is still possible.

All three sounds were added! See if you can find them and post here. Also, any and all feedback is requested

Thank you!

It is a bit of a puzzle, but you designate areas to dig, make sure you have some dump areas too or your robots will get stuck holding garbage.

Then slowly build different buildings until you can make a farm and a radio tower to win.

Unfortunately the game doesn't tell you what resources you need for each building in this version. My next jam version makes it more clear:
https://keep-flying-games.itch.io/garbage-in-garbage-out-jam-edition  (If you need the password: tiny)

I've wanted to make a factory/automation game for a long time and this jam was a good excuse to finally do it

Thank you! I'm working on the UI cleanup right now

Yeah, of course I didn't schedule enough time to add a tutorial. After some play testing I'm adding tooltips and changing how the digging and dumping work to make it make more sense

Thanks!

Seems like a silly question, but I need to make sure they are free for all use so I don't have to take them out of my project if/when I keep working on it

I won a cake!