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Keep Flying Games

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A member registered Aug 28, 2020 · View creator page →

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Sorry about that! I'm working on improving the UI for the post jam version

This is my first attempt at making pseudo-3d landscape, and yeah, I need to keep working on that.

I'm working on making the menu collapsible, thanks for mentioning that you want that. I'm also working on making the menus work better on different screen sizes. It is really hard to get that to work in such a short game jam.

The algorithms the robots use aren't very good yet. I rewrote them a few times and am just glad they worked for the jam. I'll do some performance testing and make sure lots of robots don't kill your FPS, as well as robot limits that you need to expand with unlocks or something.

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Agreed on all points, this was made in only a few days so some things needed to be cut. Priorities, saving, and building turning off are all slated for the next release, and yeah the robots will slowly get smarter too. Oh and a proper settings screen

I'll take that as a great compliment. I'll see what I can do for the next version, after I get map saving working

I'm hoping to add a little guidance and better progression after the Jam. Sorry about the sound, it's one of the three sounds I was supposed to use for a contest 😬

Thank you! Any comparison to Factorio is the best praise I can get

I hear ya. It's very hard to fit a tutorial in a four day game, so hopefully I can add that in later. I think fans of the genre may enjoy the puzzle and my play testers so far have beaten it

A new version is available here, but please don't use it for judging as it was updated after the submission closed:

https://keep-flying-games.itch.io/garbage-in-garbage-out-jam-edition

In the post-apocalypse, Earth is entirely covered with trash. Control a group of robots on a mission to rebuild using resources from a landfill in hopes of proving that life on Earth is still possible.

All three sounds were added! See if you can find them and post here. Also, any and all feedback is requested

Thank you!

It is a bit of a puzzle, but you designate areas to dig, make sure you have some dump areas too or your robots will get stuck holding garbage.

Then slowly build different buildings until you can make a farm and a radio tower to win.

Unfortunately the game doesn't tell you what resources you need for each building in this version. My next jam version makes it more clear:
https://keep-flying-games.itch.io/garbage-in-garbage-out-jam-edition  (If you need the password: tiny)

I've wanted to make a factory/automation game for a long time and this jam was a good excuse to finally do it

Thank you! I'm working on the UI cleanup right now

Yeah, of course I didn't schedule enough time to add a tutorial. After some play testing I'm adding tooltips and changing how the digging and dumping work to make it make more sense

Thanks!

Seems like a silly question, but I need to make sure they are free for all use so I don't have to take them out of my project if/when I keep working on it

I won a cake!

I'm so lost, what am I supposed to do? I got a magnifying glass and got a code, but nothing else seems to do anything

OH! I just figured out that you display the code lol

One bug, you don't clear the asteroids after you lose, so I lose twice in a row

Great use of the theme AND it looks great! I will figure out the morse code for 'left'...

I love it! The council deserves what it gets

😝

Can confirm that my son was able to beat this game. I however cannot :)

I tried to figure out what to use kilns for and couldn't figure it out... was I supposed to use mushrooms to make potions using the bottles somehow?

Of the 30 or so games I played, this one was the one I spent the most time on, and really enjoyed the experience. I appreciate the menu-based controls too, once you turn them on.

I feel confident I can usually survive the wilderness now and get to at least a few levels deep, and I know there is some secrets to the depths I haven't figured out. The deepest I got was level 8 or so, killed by a ghost because I ran out of mana.

Thanks for your feedback! What bugs did you find?

Fun, but a little too long (20x2 floors). I liked the ghosts coming back up, and Odin's ring was OP. I really wish there was a mushroom to cure blindness or just quicker timeouts on blindness through. HP and Energy was never much of an issue.

Game doesn't seem to reset after you die, it just adds to your rotates and flips and when you go down a level you 'teleport' to the furthest depth+

If you go to a door that is in a 'hole' tile, you both descend and die.

Oh, and allow skipping the whole intro! It's nice but I don't need to see it again on my 5th death :)

I really like this one! I beat it once the intended way and almost twice by rushing the boss, but I made a mistake at the end. Could use some balancing. Please make it so you can move when building with the mouse lol, even if just adding WASD keys for that. I had one crash to desktop that caused me to restart. 

Adding a time element may help, say waves of reinforcements from the castle, otherwise I just sit and amass resources and spam turrets. I'm convinced that you can beat the game with just spamming the first chomper turret. Adding enemy resistances could fix that.

I played the 0.0.2 version and it is much improved! Highlighting the enemies is a big improvement and the game did need more spells, and seeking out spellbooks adds some interest.

The combat isn't very interesting yet though, and other than targeting trash that I know I need for spells I don't know why I wouldn't pick up just about everything.

Also please add a toggle for the CRT effect :)

Interesting concept, the game didn't end when I got the key and went down another level on the fifth or sixth floor?

The game crashed on me once, maybe because my inventory was full? And one time when I started I couldn't pick up any trash

This was fantastic! After a few lives I figured out how to survive, but succumbed to a ghost in the depths (it was almost dead). You had a lot of content in this one, and I like how it was a mystery to slowly figure out the mechanics.

It is a good start! I'd love to be able to build stuff like wells and fences.

My one complaint is that I want to be able to mouse-over enemies to see their stats

I really like this and want to see it expanded on

Making it so you can walk on chests after they are opened is a good idea and would fix a lot of issues I had. Or make them pushable/pullable like boulders