Sorry about that! I'm working on improving the UI for the post jam version
Keep Flying Games
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This is my first attempt at making pseudo-3d landscape, and yeah, I need to keep working on that.
I'm working on making the menu collapsible, thanks for mentioning that you want that. I'm also working on making the menus work better on different screen sizes. It is really hard to get that to work in such a short game jam.
The algorithms the robots use aren't very good yet. I rewrote them a few times and am just glad they worked for the jam. I'll do some performance testing and make sure lots of robots don't kill your FPS, as well as robot limits that you need to expand with unlocks or something.
A new version is available here, but please don't use it for judging as it was updated after the submission closed:
https://keep-flying-games.itch.io/garbage-in-garbage-out-jam-edition
Thank you!
It is a bit of a puzzle, but you designate areas to dig, make sure you have some dump areas too or your robots will get stuck holding garbage.
Then slowly build different buildings until you can make a farm and a radio tower to win.
Unfortunately the game doesn't tell you what resources you need for each building in this version. My next jam version makes it more clear:
https://keep-flying-games.itch.io/garbage-in-garbage-out-jam-edition (If you need the password: tiny)
Of the 30 or so games I played, this one was the one I spent the most time on, and really enjoyed the experience. I appreciate the menu-based controls too, once you turn them on.
I feel confident I can usually survive the wilderness now and get to at least a few levels deep, and I know there is some secrets to the depths I haven't figured out. The deepest I got was level 8 or so, killed by a ghost because I ran out of mana.
I really like this one! I beat it once the intended way and almost twice by rushing the boss, but I made a mistake at the end. Could use some balancing. Please make it so you can move when building with the mouse lol, even if just adding WASD keys for that. I had one crash to desktop that caused me to restart.
Adding a time element may help, say waves of reinforcements from the castle, otherwise I just sit and amass resources and spam turrets. I'm convinced that you can beat the game with just spamming the first chomper turret. Adding enemy resistances could fix that.
I played the 0.0.2 version and it is much improved! Highlighting the enemies is a big improvement and the game did need more spells, and seeking out spellbooks adds some interest.
The combat isn't very interesting yet though, and other than targeting trash that I know I need for spells I don't know why I wouldn't pick up just about everything.
Also please add a toggle for the CRT effect :)







