Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Keep Flying Games

85
Posts
25
Followers
9
Following
A member registered Aug 28, 2020 · View creator page →

Creator of

Recent community posts

Can confirm that my son was able to beat this game. I however cannot :)

I tried to figure out what to use kilns for and couldn't figure it out... was I supposed to use mushrooms to make potions using the bottles somehow?

Of the 30 or so games I played, this one was the one I spent the most time on, and really enjoyed the experience. I appreciate the menu-based controls too, once you turn them on.

I feel confident I can usually survive the wilderness now and get to at least a few levels deep, and I know there is some secrets to the depths I haven't figured out. The deepest I got was level 8 or so, killed by a ghost because I ran out of mana.

Thanks for your feedback! What bugs did you find?

Have you beaten your own game? I'm trying to review it but I'm not getting very far, it seems very luck-based based on what monsters spawn. Are there some tips or hints you can give me to help me understand what is going on? 

Fun, but a little too long (20x2 floors). I liked the ghosts coming back up, and Odin's ring was OP. I really wish there was a mushroom to cure blindness or just quicker timeouts on blindness through. HP and Energy was never much of an issue.

Game doesn't seem to reset after you die, it just adds to your rotates and flips and when you go down a level you 'teleport' to the furthest depth+

If you go to a door that is in a 'hole' tile, you both descend and die.

Oh, and allow skipping the whole intro! It's nice but I don't need to see it again on my 5th death :)

I really like this one! I beat it once the intended way and almost twice by rushing the boss, but I made a mistake at the end. Could use some balancing. Please make it so you can move when building with the mouse lol, even if just adding WASD keys for that. I had one crash to desktop that caused me to restart. 

Adding a time element may help, say waves of reinforcements from the castle, otherwise I just sit and amass resources and spam turrets. I'm convinced that you can beat the game with just spamming the first chomper turret. Adding enemy resistances could fix that.

I played the 0.0.2 version and it is much improved! Highlighting the enemies is a big improvement and the game did need more spells, and seeking out spellbooks adds some interest.

The combat isn't very interesting yet though, and other than targeting trash that I know I need for spells I don't know why I wouldn't pick up just about everything.

Also please add a toggle for the CRT effect :)

Interesting concept, the game didn't end when I got the key and went down another level on the fifth or sixth floor?

The game crashed on me once, maybe because my inventory was full? And one time when I started I couldn't pick up any trash

This was fantastic! After a few lives I figured out how to survive, but succumbed to a ghost in the depths (it was almost dead). You had a lot of content in this one, and I like how it was a mystery to slowly figure out the mechanics.

It is a good start! I'd love to be able to build stuff like wells and fences.

My one complaint is that I want to be able to mouse-over enemies to see their stats

I really like this and want to see it expanded on

Making it so you can walk on chests after they are opened is a good idea and would fix a lot of issues I had. Or make them pushable/pullable like boulders

Interesting concept, only two real big choices: left or right!
I ran into some bugs, I often couldn't equip or eat items that I think I should have been able to, and I always have a few items with a ?? description and a broken image icon.

I played for about 30 min, and ended up with 187 defense on level 19 (not sure if there is a limit to the number of levels) and nothing could hurt me, but oddly only regular mice were spawning. 

Once the game crashed (maybe an infinite loop) when going though a door. About 10% of levels were unsolvable, usually because there was no way to pull or push the block around a tight corner, or a treasure box was blocking, so thank you for the skip button. 

Overall, very enjoyable concept that I'd like to see expanded.

(2 edits)

Bug report, I think this intro level is unsolvable

(There should be an image below, but itch is being odd)

Whoa nice spell radius

Healing is definitely OP right now, hard difficulty is winning without using the healing spell. I'm glad that acid ball worked out for you, I always die to my own acid when I try.

(1 edit)

Thanks! That is good to hear. There certainly are some bugs that I want to fix for the post-jam release, such as bats being affected by acid puddles (they should just fly over them). 

Canonically your wizard just hates lakes

I love the vibe of the world. I had to change my monitor to 60Hz from 144Hz to get the input to work, in case anyone else had issues. Great world building hindered by some usability issues, I look forward to seeing where this goes.

Thanks! I'm loving your game, even if the difficulty is, uh, herculean. I'm trying to take down one hydra before I submit a review, wish me luck.
I love making the spells, and I can take a lot of inspiration from Rift Wizard, so I am hoping to expand the spellbook.

Thanks, that is good feedback. I redesigned the spell system several times to make it easier, at least for the jam, and it's good to know the effort paid off.
I really like programming spells :)

(2 edits)

Note to reviewers: v1.03/4 were done outside of the timeframe, and include one extra sound effect and improved support for keyboard and gamepad users. The original game was meant for keyboard + mouse, and I wanted to make sure that people can play with only keyboard or only mouse. Also the cat needed a sound when pet.
The engine I used was a heavily-modified version of my 2023 entry about a firefighting wizard. Thanks for your feedback and for playing!

I added the cat last minute late, late in the morning, because all games should have cats you can pet.

Agreed! I hope you are good too. I'm in the middle of a 7-day jam myself, 7drl, and would love to meet up when that is done

Awesome! I'm looking forward to trying this

It could very well be that I accidentally included a downloadable version :) It is a good amount of work to make web games downloadable so I avoid that for smaller games I make.

(1 edit)

Odd, it should download phaser as you run the game (it's just a web asset), I'll check it out

I found it, going into the pause menu shows the controls.

What are the controls? I figured out arrow keys to move and WASD to move around the inventory, and space to shoot. It seems like there is more and I can't scoop up materials.

I'm slowly working towards a new post-compo versions incorporating some of your feedback. 
I chuckled when you recognized the font I used in my last roguelike, the firefighting wizard pet rescue one.
Some of the clicking issues and the camera not following you was because the game was only running at about 15 fps. I've got some performance improvements in the pipeline. The 7drl was not optimized lol. 
I'm definitely adding a mode where the 'fling direction' is opposite of what I have it now.

I am attempting to make an accessible-yet-still-deep roguelike for times when I don't want to remember 74 keyboard commands or for people who don't want to spend the time learning controls beforehand, as much as I love CoQud.

One of my next big updates is working on improving the camera and controls.

I haven't heard of Par for the Dungeon, I'll check it out thanks.

Thanks! Space games like this are my favorite so I'll keep an eye on this one

This is such a cool concept!

Nice! I got softlocked on hole 4 after my ball ended up on the other side of the hole (and I couldn't move through the hole and there was no way to get to the other side) so maybe make sure there's some space around the hole to navigate. (or I need to be a better shot)
Also check out my minigolf roguelike as well: https://keep-flying-games.itch.io/rogue-strokes-minigolf-dungeons-7drl

Also, how do you make repairs?