I was thinking of a bit slower. The game is pretty cozy with the announcer off.
I planned for the music to be one mode, cozy, and with the announcer, chaos... Either one at a time, not both together.
My greatest concern is a loop that gets boring and annoying really fast. A slow, cozy track is more likely to be "background noise" and shouldn't draw too much focus, playing into the need for non-fatiguing.
Sessions shouldn't take too much time (4 or 5 minutes) and in music mode, the Streamer will be talking over the music.
That sounds horrible... pushing your music into the background where it is nearly dismissed. Unfortunately, this is the reality of it. The music is filler more than gameplay or branding, so does need to be in the back. I hope you understand I am not minimizing these efforts and fully understand what is involved.
Looking forward to what you come up with.
p.s.
If you want to tackle any of the general game sounds, by all means, fill your boots. I am totally open to suggestions and external ideas.