Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I was thinking of a bit slower. The game is pretty cozy with the announcer off.
I planned for the music to be one mode, cozy, and with the announcer, chaos... Either one at a time, not both together.

My greatest concern is a loop that gets boring and annoying really fast. A slow, cozy track is more likely to be "background noise" and shouldn't draw too much focus, playing into the need for non-fatiguing.

Sessions shouldn't take too much time (4 or 5 minutes) and in music mode, the Streamer will be talking over the music.
That sounds horrible... pushing your music into the background where it is nearly dismissed. Unfortunately, this is the reality of it. The music is filler more than gameplay or branding, so does need to be in the back. I hope you understand I am not minimizing these efforts and fully understand what is involved. 

Looking forward to what you come up with.
p.s.
If you want to tackle any of the general game sounds, by all means, fill your  boots. I am totally open to suggestions and external ideas.

Thanks for the detailed explanation. that helps a lot.

I completely understand the role of the music here. Cozy background that doesn’t fatigue actually requires more restraint, not less.

I’ll focus on something subtle, slow, and non-intrusive that can sit comfortably behind gameplay or dialogue without drawing too much attention.

I may also experiment with a few small ambient game sound touches if inspiration hits.

I’ll send you a draft soon :)