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(+2)

Novel control scheme. For better or worse, it has a strange relationship with the flip screen camera. I particularly enjoy the physics objects in the world and the oil slick painting onto surfaces (even onto the physics objects, pretty slick!)

Thanks for playing! :)

For sections that require you to coordinate Blobbert between screens, I've found the ideal method is to use a cluster of keys to slingshot Blobbert and preserve his momentum to the destination. A "fling and catch" sort of approach. I'm sure there are many other viable ways of playing though.

(+2)

Getting the oil to stick to the physics bodies correctly was a headache, I'm so glad someone noticed them :D